Arma 3
RKSL Studios - AW159 Wildcat
Showing 1-10 of 14 entries
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Update: 16 Mar @ 11:21am

Fixed the CTD when swapping weapons to safe.

Update: 15 Mar @ 10:18pm

Raised to C

Fixed - a different cargo bug.
Fixed - SeaVenom accuracy.

Update: 14 Mar @ 9:24pm

Raised to B.

I uploaded the wrong Version hey it was 4 am.

Update: 14 Mar @ 8:44pm

Ok, slight fix... appended with A.

- Fix for "Warning Message: No entry 'bin/config.bin/CfgWeapons.rksla3_aw159_wpn_weapon_wing'"

Update: 14 Mar @ 7:50pm

- changes the way the pylons work. All the wings and pylons are now separate from the weapons. It just makes it much easier to add custom weapons in and other packs etc.
- adds the AH1 - No Radar, different load out options.
- Fixes the cargo numbers problem. It now only holds 2 crew + 4 passengers.
- Removes the messed up FFV config.
- Very slight flight model tweaks.
- Fixed the textures on the LAU5003 pod.
- Added fire modes to the the CRV7 rockets.
- Sea Venom tweaks. This will be completely replaced in the next version so stick with me.
- Various model and config tweaks.

Update: 24 Oct, 2021 @ 5:47pm

V3.081 - 25 Oct 2021 - FIXED - Zeus visability.

Update: 12 Aug, 2021 @ 2:52pm

Config Fixes - interim build

Update: 26 Oct, 2019 @ 4:18pm

V3.073 - Fix for the Fix for the Fix

FIXED - Towing point
CHANGED - AFM damper values
CHANGED - AFM drop tables.
REMOVED - DARV Comm hooks

Update: 7 Sep, 2019 @ 3:59pm

V3.070 - Fix for the Fix

- FIXED - Floats issue caused by the PhysX fix in 3.069
- CHANGED - AFM - Increased Ir, Ib & maxBrakeTorque Values
- CHANGED - Geo LoD to tweak damage
- ADDED - Materials to Fire Geo.

Honestly there are about 30 other things tweaked changed and poked. Its late and you don't really care.

Update: 3 Sep, 2019 @ 1:29pm

Fixing Failed Upoad V3.069