Hearts of Iron IV

Hearts of Iron IV

The Unconventional War 1.13C
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Update: 10 Oct, 2019 @ 10:10am

Events:
Added event to disable unique units
Expanded Startup Event



Tech Folders:
Moved Inconventional tech folder
Added Generic expanded units tech folder
Added Germany expanded units tech folder ( only visible when fascist if not than the generic one is shown )
Added Russia expanded units tech folder ( only visible when communist russia )
Added United Kingdom expanded units tech folder
Added United States expanded units tech folder


Techs:
Added Combat Engineering Tech Tree
Added Special Infantry Tree
Added Special Artillery Tree
Added Special Operations Tree
Added NKVD Tree
Added SS tree


Units:
Added Engineer Regiment
Added Armoured Engineer Regiment
Added Staff Company
Added Heavy Infantry Regiment
Added Sniper Company
Added Heavy Artillery Regiment
Added Railway Gun
Added Special Forces
Added Volksturm
Added SS
Added Motorised SS
Added Mechanised SS
Added SAS



GFX:
Added a second 'row' to the technologies interface for the new tech folders


Fixes:
Removed some unused text in the calculations
Removed +50 revolt risk increase
added -25 revolt risk decrease to start option
when a state changes controller it will temporarily 'calm down'
Fixed state showing up as capital when not



Explenation:

This patch expands the availiable units that can be trained and the equipment that is required to do so, many of the specialized units are upgraded with the standard unit upgrades however can also be expanded in the research tab, doing so will in most cases add or increase a units production cost but will in return will grant the units large buffs.
Some nations ( for now only fascist germany, communist russia and england will have their own unique units in addition to or as a replacement for the expanded units, these units have a slight bonus over their 'generic' variant however they can be disabled.

Korps Staff:
Divisions need to be staffed to be propperly commanded, background operations are essencial for propper command and controll and as such you need your staff. In this patch you will find the staff unit unit that can be inserted as both a support unit or a regulair unit slot and is nessisairy to operate your army effectively, within a corps you will need a sufficient staff or else you will suffer combat penalties however if sufficient or more than sufficient staff is present within your corps you will have small buffs. A maxed out korps will require 8 staff sections at minimum to function propperly, it does not matter if the staff is in the combat units or in a seperate division entirely as long as they are present within the army corps. The calculations are done dependant on the staff strength, a staff unit needs at least 80% of its equiment to be considered functional however if you have 2 staff companies at 50% strength it is still considered 1 staff unit.

TLDR: An army korps will need a staff or it will recieve combat penalties, the ratio is 1 staff unit for every 3 divisions, a staff unit needs at least 80% equipment to function, staff can be anywhere within a korps even as a division on its own entirely.

Update: 28 Sep, 2019 @ 9:20am

Fixed some minor errors and spelling errors

State Population Tab:
Added state Level
Added State Catagory
Added Upgrade State Level
Added Ransack State
Added Upgrade State Catagory
Added State Revolt Risk


Units:
Added Unit Riot ( revolt unit )
Added Unit Partisans ( revolt unit )
Added Unit Militia ( revolt unit but also regulairly buildable )
Added Unit Garrison Regiment

Countries:
Added 10 dynamic countries used for revolts

Events:
Added a bunch of events for the revolts
Added a startup event that lets you disable revolts and insurgencies
Added to startup event that you can lower or increase revolt risk


Explenation:
In this patch the state population tab got expanded, it is nowhere near done however alot of new things have been added, states can now be upgraded in multiple ways, for one every state now has a 'level' everytime a state gets 'leveled up' it will also add 1% population growth for that state, in adition to this a state can now be upgraded to the next state catagory, this means adding more building slots this is not cheap. For now everything is done using political power the aim is to create a simple economic system eventually that is used for this amongst other things.

Another thing that got added this patch is the chance of a state revolting, an occupied state or an unstable country doesnt have to physically worry about anything as most things are happening in the background and it doesnt really directly affect you, with the addition of this function you will now once again just like in hearts of iron III need to worry about the possibility of an revolt when you treat your population or occupied zones like garbage, this also means that that useless militairy police unit can finally be used for something.

It is now also possible to create revolts on bordering provinces, support resistance and sow discontent in a region. ofcourse this like everything else is not cheap and at the moment will use political power but is intended to use money in a later stage.

In a later stage I also intend to make it so that if an insurgency manages to peace or annex the intended state the instigator will be able to intergrate the insurgency.

Aditionally your ( current ) capital can never revolt during test runs it basically resulted in the same stuff paratrooper exploits result in, they insta capitulate.

Update: 15 Sep, 2019 @ 12:20pm

added tooltip to conversion tab
Fixed a bug with the 5mt nukes

Update: 15 Sep, 2019 @ 1:53am

Update: 15 Sep, 2019 @ 1:35am

Added Hide Button To Radiation And Casualties Box.


What will win:
2+K lines of code

one missing bendy boyo }

( fixed misplaced } that froze the game )

Update: 15 Sep, 2019 @ 12:57am

Update: 14 Sep, 2019 @ 11:41am

Fixed some minor errors
Fixed an error when liberating or releasing a country
Moved the global radiation counter so stuff from other mods is visible
Added tech 50 mt device
Added the option for 50mt bomb deployment
Made a start on the state population tab
Made a start on the state subversion tab

Update: 14 Sep, 2019 @ 11:40am

Update: 8 Sep, 2019 @ 6:52am

Added Mines
Added Traps
Moved the tab on the rt56 compat version
Uploaded kaiserreich version

Update: 6 Sep, 2019 @ 12:49pm

Initial Upload