Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Beta
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Update: 18 Jul, 2021 @ 3:06am

Update: 19 Mar, 2021 @ 7:05am

Update: 3 Dec, 2020 @ 9:34am

  • Updated for T&T patch.
  • Fixed CTD on Aesling Conclave.

Update: 22 May, 2020 @ 11:21pm

  • Added the following new custom maps to Mortal Empires:
    • Luccini (Unwalled)
    • Castle Von Rauken (Unwalled)
  • Implemented SiegeAI for Dagrak's End (no more pathfinding hangs near the ice).
  • Redone Dagrak's End background (more glacials, less mountains you can go through).
  • Reworked the entire Eye of the Panther map (more fixes and improvements may come soon),
  • Fixed most of long-standing issues in Drakenhof (too many to count).
  • Reduced amount of fog in Drakenhof to help with FPS.
  • Added a defensive tower to the unwalled version of Floating Pyramid.
  • Added a defensive tower to the unwalled version of Eye of the Panther.
  • Tweaked AI in unwalled Floating Pyramid so it's more inclined to attack.
  • Tweaked AI in unwalled Eye of the Panther so it's more inclined to attack.

  • Known Bugs
    • If the AI has flyers, it'll not use them properly in unwalled maps.

Update: 23 Feb, 2020 @ 8:41am

  • Added the following new custom maps to Mortal Empires:
    • Mountain Pass (Land, New map, appears when the defender of an Empire Fort sally out).
    • Deff Gorge (New walled version).
    • Pigbarter (Same as Deff Gorge).
    • Galbaraz (Walled).
  • Added the following new custom maps to Vortex Campaign:
    • Galbaraz (Walled).
  • Implemented SiegeAI for Deff Gorge.
  • Improved defender deployment zone in Carroburg.
  • Fixed an issue that caused the walled and unwalled versions of Gor Gazan to be swapped.
  • Fixed a bug that blocked units from retreating in High Elf Beach Resort.
  • Fixed multiple pathfinding issues in Carroburg.

Update: 16 Feb, 2020 @ 2:23am

  • Added the following new custom maps to Mortal Empires:
    • Fort Ostrok - Sally (Land variant of Fort Ostrok).
    • Fort Ostrok - Relief (Land variant of Fort Ostrok).
  • Fixed an issue with reinforcements in Skavenblight.
  • Fixed a bug that caused Axhotl/Floating Pyramid gates to be indestructible.
  • Fixed bugged walls in Fort Ostrok.

Update: 9 Feb, 2020 @ 5:54am

  • Fixed the vanilla bug that caused skaven-defended forts and gates to use a default land map instead of the fort one.
  • Fixed the ctd in battles near bretonian cities.

Update: 2 Feb, 2020 @ 7:12am

  • Added the following new custom maps to both campaigns:
    • Wellsprings of Eternity (Walled & Unwalled, same map as Xlanhuapec).
    • Zvorak (Unwalled, same map as Wissenburg, only in Mortal Empires).
  • Implemented SiegeAI for Wissenburg.
  • Improved AI behavior in Xlanhuapec.
  • Fixed... a lot of things in Xlanhuapec.
  • Fixed units floating mid-air in the gate of Wissenburg.
  • Fixed docks of Bordeleaux, so they don't allow underwater expeditions anymore.
  • Fixed CTD when fighting a land/sally/relief battle near Drakenhof.
  • Fixed CTD when fighting a land/sally/relief battle near Schwarzhafen.

Update: 26 Jan, 2020 @ 1:27am

  • Added the following new custom maps to Mortal Empires campaign:
    • Skavenblight (Walled, by Kazad & AI by Kg-Cote).
    • Crookback Mountain (Walled, same as Skavenblight).
  • Fixed broken vanguard deployment zone in Aquitaine/Quenelles.

Update: 5 Jan, 2020 @ 1:06pm

  • Temporally removed the following map from Mortal Empires and Eye of the Vortex campaigns:
    • Hotek's Column (Heavely reported as bugged).
  • Implemented SiegeAI in Quatar.
  • Fixed camera clipping through water in The Moot.
  • Fixed units able to go underwater in The Moot.
  • Fixed buildings allowing units to go through them in The Moot.
  • Fixed vanguard deployment exploits in Jaruk's Oasis.
  • Fixed vanguard deployment exploits in Karak Kadrin.
  • Fixed all instances (in theory) of empty maps loading near custom settlements.