Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Unit Pack (Glory Mod + Shotgunners)
Showing 1-10 of 87 entries
< 1  2  3 ... 9 >
Update: 28 Jul, 2021 @ 8:23am

Balance:
Gyrocopters that are fitted with siege-grade weaponry given Siege Attacker.

Update: 28 Jul, 2021 @ 4:39am

Fixes:
Missed the strategic gyrobomber in last pass.

Update: 28 Jul, 2021 @ 4:35am

Balance/Fixes:
Increased upkeep and recruit costs for several dorf units. Again.
All specialist gyrocopters/bombers now have attribute groups.

Update: 26 Jul, 2021 @ 3:04pm

???

Update: 26 Jul, 2021 @ 2:58pm

Fixes:
Missing building_units_allowed entries for several empire units re-added.

Update: 26 Jul, 2021 @ 3:53am

Fixes:
Finally noticed the recruitment breaks brought about by the patch's changes to dorf building changes. Several high tier units should be recruitable once again.
Old version of building text file removed (not sure why it was present). Fixes missing descriptions/names of buildings.

Update: 16 Jul, 2021 @ 6:46pm

Minor fixes:
Preliminary attempt at accounting for the removal of the T4 workshop and addition of the T5 Endrinkuli building. All dorf units should be recruitable now.

Notes:
No idea what's wrong with the localization text for the T5 Endrinkuli building. Might need to make a localized building name for it, since it seems CA didn't.

Update: 15 Feb, 2021 @ 10:58am

Update: 17 Jan, 2021 @ 4:12pm

Update: 12 Jan, 2021 @ 11:41am

Balance:
Gave the ratkateers their own projectile explosion. The mortar explosion was very much overboard for them.
Reduced HP for stormvermin champions and shadowvermin.