Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Unit Pack (Glory Mod + Shotgunners)
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Update: 12 Jun, 2020 @ 12:01pm

Reduced per-model HP for great weapon thunderers by 12%
Reduced AI recruiting priority for several units. Again.
Subsequently removed recruit limit for Ironbreaker Halberdiers.
Increased melee defense for Ironbreaker Halberdiers by 5. They should now be able to compete with their axe-and-board bretheren in melee.
Added contact effects for various melee weapons and projectiles. Ongoing project that will be done by faction.

Update: 12 Jun, 2020 @ 2:16am

Re-added missing building_units_allowed entry for ratkateers. Ratkateers should be recruitable from the second level of weapons team building instead of just the first.

Update: 11 Jun, 2020 @ 4:37pm

Removed unit caps for dorf throwing axe militia and concussion shot infantry. The AI recruitment issues are mostly resolved for these.

Update: 11 Jun, 2020 @ 1:19pm

Updated several units' UI group icons (e.g. Iron Halberdiers now how as halberd infantry).
Lowered flamethrower gyrocopter recruit requirements to T4 ranged/T4 engineer chains.
(Experimental) Increased strategic gyrobomber's nuke radius 25%. May revert if suicides too common.

Update: 5 Jun, 2020 @ 8:29pm

Dorf missile infantry has been changed to balancing around 100 dorf regiments in accordance with FTCO. Missile damage and HP reduced accordingly.
Some dorf melee infantry has had MD and/or HP increased by 5.
Master Thunderers missile damage decreased 15%.
Doubled range of Strategic Gyrobomber's main gun.
Fixed bad value for targeting area of Strategic Gyrobomber's main gun.
Various explosive missile attacks have had projectile speed reduced, accuracy reduced, and targetting area increased.

Update: 30 May, 2020 @ 4:18am

Finally found the tables for grom's ammo enabling effects.
Created junctions for enabling specialized ammo for goblin legion ammo.
Created new 5 new missile weapons and missiles, plus a new explosion for gobbo legion bows.
Increased default number of projectiles for dung arrow chariots to 3 in order to bring them more closely in line with Firepower chariots.
Fixed missing explosive visual for Ledge Endz Bows.

Update: 30 May, 2020 @ 2:45am

Added ammo skinsack purchasable upgrade to gobbo legion bows.
Corrected incorrect entity masses for several units
Fixed ledge_endz_entity's lack of hit/knock ignore

Update: 28 May, 2020 @ 12:54pm

Fixed a unit that had 0 MA for some unknown reason (read: I fucked up)

Update: 27 May, 2020 @ 5:18am

Added new DLC15 unit_set to the goblin legion-type troops. Should have no other effect than giving 10% physical resist from Grom's faction trait.

Update: 27 May, 2020 @ 4:55am

Added upgrade junction sets to the orcoid/goblinoid units in this unit pack.