Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Unit Pack (Glory Mod + Shotgunners)
Showing 41-50 of 87 entries
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Update: 26 May, 2020 @ 7:26am

Alarielle's Everchosen:
Reduced missile velocity 20%.
Reduced armor from 30 to 25.
Reduced melee attack from 35 to 30.
Reduced bonus v inf and bonus v large by 3 each.

Handmaidens of the Everqueen:
Reduced armor by 10.

Update: 25 May, 2020 @ 2:36am

Corrected some extremely short calibration distances.
Reduced calibration area for Alarielle's Everchosen.
Added 4 AP and removed 4 normal damage from Alarielle's Everchosen ranged attack.
Added 6 vs Inf and 12 vs large to Alarielle's Everchosen.
Added Flammable! contact effect to Alarielle's Everchosen.

To-Do: Set unit cap for Alarielle's Everchosen.

Update: 21 May, 2020 @ 3:40pm

Cleaned up a large amount of legacy entries.
Merged and updated several tables to the new schema.
Substituted a few entries inexplicably removed by CA this patch.

Update: 1 May, 2020 @ 4:05pm

Fixes:
Reduced hellsteed lancer HP to 484

Update: 30 Apr, 2020 @ 4:32pm

Fix:

Doubled hellsteed lancer HP, unit was meant to be a direct counterpart to pegasus cav

Update: 27 Apr, 2020 @ 5:00pm

Greenskin cavalry rebalanced
Probably other things that I cannot remember

Update: 7 Apr, 2020 @ 11:21pm

Chaos and beastmen tweaks (I think)

Update: 11 Feb, 2020 @ 2:14pm

Update: 23 Jan, 2020 @ 7:21am

Reworked Empire's high tier infantry to be balanced around 120 man unit size.
Reduced disparity between Greatswords, Foot Reiksguard Knights and Knights of the Blazing Sun infantry.

Update: 21 Jan, 2020 @ 2:20am

Balance/Fixes:
Brought Empire units more into line with Firepower. Specialized some units. Corrected quite a few HP values for Empire troops.
Dragoon lancers are now light shock cavalry.
Foot dragoon lancers made a bit more effective to compete with halberdiers.
Increased Guerrilla missile damage by 30%. They should now be able to compete with other races' snipers.


To-Do: Remove 2 turn recruit from all Empire infantry blobs (or buff some to be worth 2 turns). None of them are worth it.