Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Unit Pack (Glory Mod + Shotgunners)
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Update: 17 Oct, 2019 @ 4:02am

Duplicate upload

Update: 17 Oct, 2019 @ 4:01am

Balance:

Made Black Guards and both Decayed Ones units easier to access by removing secondary building requirements.
Doubled Black Guards' HP. Should now be in line with other Firepower champions/monstrous infantry.

Fixes:
Added recruitment keys to second level of necromancer chain for Black Guards and both Decayed Ones units. Forgot to do this earlier, apparently.

Update: 15 Oct, 2019 @ 2:30am

Balance:
The Hunger enabled for dragon knights and the sword and board vampire infantry (not the greatswords). The former to make usage a bit more forgiving, the latter to ensure that they are difficult to break in straight melee.

Fixed:

Both vampire cavalries were missing Flag of the Blood Keep. No longer.
Several units were missing the siege attacker trait. Fixed.

Update: 9 Oct, 2019 @ 6:08pm

Enabled wall climbing for Crypt Warriors.

Note: As with the main mod, there's no animation for climbing. Expect maximum dominance assertion.

Update: 7 Oct, 2019 @ 8:53am

Fixed:
Re-enabled recruitment of Black Guard and Decayed One halberds/bows. Recruitment keys were missing from the original mod for some reason.

Update: 7 Oct, 2019 @ 3:19am

Renamed unit_shield_types to prevent incompatibility with main mod.

Update: 7 Oct, 2019 @ 12:51am

Added:
Shields from Firepower Part 3.
Various units now make use of custom shields.

Update: 6 Oct, 2019 @ 2:39am

Rebalance:

Units contained in the this unit pack have been updated to be fully in line with Firepower Total Combat Overhaul.
Further changes to unit stats are unlikely in the near future.

Update: 4 Oct, 2019 @ 11:57pm

Fixes:
Tentative fix for FUBAR'd dorf unit description tooltips.

Note to self: Consolidate all text files from the old mods to fix remaining tooltips.

Update: 2 Oct, 2019 @ 11:58am

Duplicate upload - accident