Killing Floor 2

Killing Floor 2

Crash (Original)
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Update: 1 Dec, 2019 @ 10:05pm

Update: 1 Dec, 2019 @ 10:00pm

Update: 1 Dec, 2019 @ 9:48pm

Update: 29 Oct, 2019 @ 11:33pm

Update: 14 Oct, 2019 @ 1:42am

Update: 14 Oct, 2019 @ 1:36am

Update: 12 Oct, 2019 @ 4:45pm

Update: 26 Sep, 2019 @ 8:51am

Version 1.04 (9/26/2019)

- Combined all Sublevels into one. There should be no more ART_, SND_ etc in the map selection menu
- Fixed being able to stand above AI in some areas and get them stuck in an infinite attack loop below you
- Added dynamic shadows to the lights in the lobby area so they create shadows from the players

Update: 26 Sep, 2019 @ 8:45am

Update: 19 Sep, 2019 @ 6:41pm

Version 1.03 (9/19/2019)

- Fixed a few Blocking Volumes only intended to block AI being incorrectly set to block Human Players as well
- Fixed a few Recoil Boost spots being incorrectly clipped and made it slightly easier to reach the ledges above them
- Fixed the Patriarch being unable to get over some of the map barriers and out of the map when he is attempting to heal
- Removed a few redundant ammo spawns (two or more spawners in the same location)
- Decreased Wave Spawn Period to 3.0s (5.0s initially). This causes Zeds to spawn into the map slightly faster
- Reordered the relative priorities of the Spawn Volumes, causing rooftop spawns to be a bit more favorable