Killing Floor 2

Killing Floor 2

Crash (Original)
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Update: 15 Sep, 2019 @ 4:59pm

Version 1.02 (9/15/2019)

- Added a map preview image
- Fixed a few visible seams in the terrain
- Fixed several meshes and lights having their MaxDrawDistance too low, causing them to disappear in plain sight
- Fixed several Stand Your Ground borders not being aligned properly with the ground
- Fixed a few collectibles being hard to shoot at
- Fixed some odd shadows being projected from some of the buildings and skybridges
- Fixed Vertex Painting issues on certain terrain meshes
- Added a few more lights in the backdrop to give it a bit of contrast
- Fixed up collision on the terrain meshes to prevent getting stuck on the wooden planks (all the debris is now non-solid). Thanks to Arnie for reporting this.
- Rebuilt lightmaps on the terrain to prevent odd shadows, especially on the wooden debris
- Fixed a z-fighting issue with several indoor walls
- Fixed ragdolls and gibs not having any collisions vs certain art pieces and walls (thanks to Jenny XJ-9 for reporting this)

Update: 15 Sep, 2019 @ 4:48pm

Update: 15 Sep, 2019 @ 4:35pm

Update: 15 Sep, 2019 @ 4:13pm

Update: 15 Sep, 2019 @ 3:37pm

Update: 13 Sep, 2019 @ 12:44pm

Update: 13 Sep, 2019 @ 10:23am

Version 1.01 (9/13/2019)

- Fixed framerate drops in the large white-brick building (thanks Chris.Redfield!)
- Moved a few jump platforms upward so it's easier to get to the ledges above them
- Fixed some lighting artifacts

Update: 12 Sep, 2019 @ 3:04pm

Initial release.