DayZ
Repair My Car
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Update: 28 Apr, 2020 @ 9:00am

-Next Attempt to Fix The Slots Issue... As usual: Not Guaranteed 100% Compatible. if you Know ClassNames that use Slots, or you A Modder that Can Help DM me/Add Me As Friend.
-INFO: Division By Zero is a Known issue and NOT Fixable, AFAIK Its because of Empty/ruined Cars (DataBase Cars)

Update: 19 Apr, 2020 @ 9:06am

-Added: Compatibility with "Muchstuffpack" and Munghardts Items.
-Changed: Some code Changes of the Config of The ToolKit.

More Updates coming soon: So Sorry in Advance my Dudes :-*

Update: 11 Dec, 2019 @ 5:42pm

-Removed Unknown Code... Sry for that <3

Update: 11 Dec, 2019 @ 11:40am

NOOT NOOT... HAVE PHUN AND GOOD LOOT...

-fixed something that is actually not worth a message...

-ATTENTION: Update is Untested.... If you Find Any Bugs... let me know

Update: 25 Oct, 2019 @ 12:36pm

- Third freakin Attemp to fix the NullPointer... And the Division by Zero Error!

-make Sure to load the mod before all other Vehicle Mods you have installed.

Update: 23 Oct, 2019 @ 4:08pm

-Fixed: Second attemp to fix that stupid NULL Pointer....

Update: 19 Oct, 2019 @ 12:07pm

Fixed: nasty and totally unnecessary NullPointer. R.I.P you stupid f*#§
Fixed: Spamming "Division by Zero" when you use Omega.

Update: 10 Oct, 2019 @ 11:51am

- Fixed: Compile Error. (Was my Mistake, not fidovs) ¯\_(ツ)_/¯
- Mod is tested with a couple of randomly picked, popular mods (could´nt test all, obviously)
- If there will be another errors, leave the mod out for then, report the Errors to me, and ill take care as soon as i can.


- BTW: Thank you for all your support so far <3

Update: 9 Oct, 2019 @ 12:35am

Emergency Rollback... Will look at it. Seems fidovs weaponpack is causing some errors. Sry for that.

Update: 8 Oct, 2019 @ 8:41pm

- Tools are now attachable to the ToolKit: Pliers, Wrench, Screwdriver, SteelBrush, Ratchet, Hammer, DuctTape, EpoxyPutty.
- Carparts are repairable now: Doors, Trunks, Hoods
- Badly Damaged Battery can now tried to be repaired (Only from Badly-Damaged to Damaged [can be ruined by a 30% chance])
- Badly Damaged Sparkplug can now tried to be repaired (Only from Badly-Damaged to Damaged [can be ruined by a 30% chance])
- Badly Damaged CarRadiator is now repairable.
- Engine repairing gives back 30% of their health to the Whole Car (Body).
- FuelTank is now ONLY repairable with BlowTorch.

- Fixed: Change a bad value to get the triggerPoint of The Engines properly. [Sarka still bugs around]
- Fixed: Repairing Animation is now Shown Properly.
- Fixed. Damage state wasnt shown properly

- Tweaked: Better Level of Details on all objects
- Tweaked: CargoSize of the ToolBox has tweaked.
- Tweaked: Some Syntax Code tweakings (Thx at all that reported them)
- Tweaked: Increased HP of Toolkit from 100 to 500
- Tweaked: Increased HP of Blowtorch from 100 to 200

- Added: Three new Items: Ratchet, SteelBrush, BlowTorch
- Added: RepairingSounds.
- Added: EnergyManager to the BlowTorch, will consume Energy when Enabled. (lasts ~4 hours INGAMETIME!!!!)
- Added: Ability to damage the items in the Toolkit when it gets some shots (Cargo and attachments)
- Added: Particle for The Working BlowTorch
- Added: Particle is now emitting a slight blue light