Audiosurf 2

Audiosurf 2

Hyperstar
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Update: 22 Nov, 2016 @ 10:08am

Update: 22 Nov, 2016 @ 7:38am

Hyperstar v2.0 The Puzzle Mode update

-All puzzle assets added, look for the detailed screenshot if you want a rundown.
-New Air particles added to fit theme, was using default ones before.
-New Dynamic rail that shoots stars along the track to the beat.
-New track "brace" mesh along the bottom half that fits the theme better.
-New End Portal: a more complex mesh, and no longer has transparency issues.
-Grid polished and improved for much greater visual legibility.
-Ship texture polished and smoothed.
-Ship and surfboard now have a new HQ glow shader.
-Four new backgrounds have been added and random background mode is enabled on song load.
-Minor tweaks to all rails to get rid of gaps and clipping issues.

Puzzle Mode colors are as follows:
--Least Points--
Dark Purple
Blue
Teal
Green
Gold
White
--Most Points--

Update: 22 Oct, 2016 @ 11:29am

-Temp fix for background glow and vertical lights
-Reshaped all side air rails I dont think they were proper square before but they are now.
-Faster load times.

Update: 6 Oct, 2014 @ 9:41pm

-Fixed ring texture due to game update.

Update: 19 Sep, 2014 @ 10:40pm

Scaled down particles

Update: 30 May, 2014 @ 3:36pm

-Fixed shaders for auroras.
-Updated/fixed air particles.
-Restored real grid flyup texture.
-Changed surfer / wakeboard to be non-transparent
-Remade wakeboard to be more clean and use less polys/better design with a new higher quality texture

Update: 12 Mar, 2014 @ 3:29am

Hyperstar v1.6

  • Took off ship mesh morph for now until Dylan fixes the issues with ship morphing.
  • Remade ship from ground up to be sleeker and more stylish and to fix a few polygon problems from old one.
  • Gave new ship little bit different texture.
  • Ship cam now acts like my other skins moves slightly inwards on song intensity.
  • Buoys raised a bit for mono.
  • Ship mode water now more resembles the wakeboard water.
  • Did some cleaning up with the grid elements.
  • Rings are smoother & slightly thinner for increased visibility.
  • Added a repeating mesh along the bottom half of the track.
  • Background changed to a higher res picture.
  • Lowered mines a bit in wakeboard.
  • Wakeboard now slightly bigger and moved up a bit to match hitbox better.
  • Added more detail to end portal.

Update: 1 Mar, 2014 @ 9:32pm

-Uploaded my own temp fix for the grid issue.

Update: 4 Dec, 2013 @ 11:08pm

v1.5 - the ship cam update

-gave ship a proper texture
-made ship slightly smaller
-cam in ship now 5,-4 (DEFAULT)
-thrusters shortened slightly
-thrusters smoothened + color also.
-ship morph added
-did some polishing on the board texture

Update: 3 Nov, 2013 @ 12:46am

Hyperstar v1.4

Additions:

+Custom Grid now, along with custom 'fly up' animation

Changes:

-Updated model work on wakeboard the rails are now a lot more rounded, and they
use the the thick stars instead of the old flat model.
-Cam brought in a little bit to match my new cam for Soaring
-Ship model scaled down a bit to match the new cam pos

Fixs:

-The tip of the Ship is now properly the hitbox instead of being a quarter of the way inside the ship, thus providing more accurate block hits.