Don't Starve Together

Don't Starve Together

Kohaku
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Update: 11 Jun, 2023 @ 11:52pm

-v1.06a

! Scope reduced

- Removed all word gen items (Scope reduced)
Applies to the following entities:
"Galena Ore"
"Quartz Pieces"
"Granite Quartz Rock"
"Galena Rock"
"Grapes"
"Cooked Grapes"
"Sea Shells"
"Crushed Sea Shells"
"Iron Ore"
"Molten Iron"
"Molten Lead"
"Molten Glass"
"Ramen"
"Cooked Ramen"
"Foxtail Millet"

- Preparing mod for the inclusion of "skins"
- Added version number to description
- Removed references to "senku". If this becomes a thing, this will be its own workshop mod

Update: 9 Jun, 2020 @ 11:06pm

- v1.05d

- Because of the "May QOL Update", updated to reflect the new changes.
- Health + Sanity + Hunger values displayed in the lobby is based on the mod settings for those values instead of displaying a question mark.
- Starting Inventory display is dependent on if custom items are enabled/disabled + starting items enabled/disabled
- The "Survivability" Message now displays some text depending on the mod settings instead of displaying "Unknown"
- The above "Survivability" values currently are: "None", "Grim", "Slim", "Fair", "Great"

Update: 26 Oct, 2019 @ 11:08pm

- v1.05c

- Removed sanity drain from "Suika Helmet"
- Increased the time it takes for "Suika Helmet" to decay
- Added more placeholder items:
"Foxtail Millet"

- Updated placeholder items:
"Grapes"
Heals 10 Hunger when consumed

"Cooked Grapes"
Heals 15 Hunger and 1 Health when consumed

"Ramen"
Added Inventory icon
Heals 80 Hunger, 10 Health, and 10 Sanity when consumed. Food type is treated as "Meat"

Update: 22 Oct, 2019 @ 9:45pm

v1.05b

- Changed the way configuration data was loaded, as the old way I had started crashing the mod...
- Preparation for world objects to be added. Currently ready is the granite quartz rock and the galena rock.
- Fixed the issue where the "Suika Helmet" hiding invisibility problem, and therefore the feature to hide is now enabled.
- Added galena ore and quartz pieces + granite quartz rock and galena rock, but currently, the only way to get them is via cheats.
- Added many entities as placeholders to get functionality in before art is ready.
List of entities include:
"Grapes"
"Cooked Grapes"
"Sea Shells"
"Crushed Sea Shells"
"Iron Ore"
"Molten Iron"
"Molten Lead"
"Molten Glass"
"Ramen"
"Cooked Ramen"

Update: 18 Oct, 2019 @ 11:10pm

v1.05a

- Added the "Suika Helmet"
- Modified default damage reduction values for the "Tribal shield" from 100% to 95%
- Modified default health of "Tribal shield" from 250 to 220\
- Increased the cost to create the "Tribal shield" by 1 log

! "Suika Helmet" has the special perk disabled until the "hide_idle" animation shows properly instead of being invisible.
! Flavor of the week ended. (Top 3 most popular overall) (October 11, 2019 - October 19, 2019)

Update: 14 Oct, 2019 @ 9:40pm

v1.04e

- Fixed an issue where weapons don't break upon reaching 0 durability (Both Stone Knife and Sparring Spear)

Update: 13 Oct, 2019 @ 10:14pm

v1.04d

- Added even more configurations to be able to change perk modifiers
- The game has a problem with the animation "idle_inaction_sanity" not utilizing the front hair of characters. Swapped to "idle_inaction_lunacy"

Update: 12 Oct, 2019 @ 9:28pm

v1.04c

- Updated Kohakus' Damage Modifier from 10% to 20%
- Added new screenshot displaying the "Tribal Shield"

Update: 12 Oct, 2019 @ 9:11pm

v1.04b

- Changed "Tribal Shield" to block more damage to incentivize the use of the item.
- Added configurations for the "Tribal Shield"
- Separate configurations into categories
- Updated equip art for "Tribal Shield"

Update: 12 Oct, 2019 @ 3:00pm

v1.04a

- This mod can now be configured! I will try to make this as flexible as possible...
- Maximum Health can be configured
- Maximum Sanity can be configured
- Maximum Hunger can be configured
- Custom items can be configured to be active or not
- Starting items can be configured to be active or not. Must have Custom items turned on.
- Updated Info page