Rivals of Aether

Rivals of Aether

Monokuma
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Update: 30 Sep, 2020 @ 6:45pm

Added Danganronpa Trialground compatibility! Check out Gustav and DinoBro's stage here! (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2183792428)

Sprites (Fix) DAir - Improved Visibility

Update: 28 Jun, 2020 @ 4:21pm

Sprites (Fix) - Added missing tech sprites

Update: 21 Apr, 2020 @ 5:39pm

FAir (Nerf) - Increased startup time to give more impact in the animation, as well as balancing the move.

DSpecial (Major Nerf) - Decreased overall scaling, including base knockback and damage.

NSpecial (Nerf) - Greatly increased startup time to prevent spamming of move.

Visual - Changed Monokuma's Icon, Preview Image, Win Screen Image, and Offscreen Icon

Update: 18 Dec, 2019 @ 7:40pm

FAir (Rework) - Fair has been reworked with better animations, and now sends at a lower angle with mroe rewarding knockback at the cost of start and endlag. The move also has a small projectile that flies behind the player with minimal damage.

USpecial - Uspecial's vertical movement has been slightly buffed.

NSpecial (Truth Meter) - More visual identifiers for full charge.

Update: 17 Dec, 2019 @ 11:19pm

As of recent updates, the character is now marked as finished. I have done this for multiple reasons.

1. The character is now mostly in need of balance, more than new content (sprite reworks/new moves)

2. Monokuma has been a huge passion project for me and some friends, and since we have almost been burned out of all ideas, the most we can do now is look to the community for feedback. I read all comments on discord and in the workshop listing, so please, give us any criticism.

3. Tournament Legality. In order to apply this character to be legal for tournaments, I have to go through a process that requires my character to be finished. I'd love to see this character played by actual good players, although I don't think anyone would choose this character anyways.

4. It's just a tag. Don't assume this tag means the character is perfect. This tag doesn't mean the character is finished either. I am hoping to redo some sprites, and even rework some moves (on recommendation) within the next few weeks as I do my hardest to push this character to being tourney legal. Only time will tell.

Thank you all for your support. Cya.

Update: 17 Dec, 2019 @ 11:17pm

FSpecial (Sprite) - Fixed an error with Monokuma's FSpecial sprite.

Update: 17 Dec, 2019 @ 10:57pm

DAir (Sprite Rework) (Move Tuning) - Startup increased dramatically, move is now much more telegraphed thanks to updated sprites and window count. The move will now also properly bounce off any hit enemies, and allow the player to move freely after a brief window.

USpecial (Sprite Rework) (Balancing) - USpecial now rotates slightly based on your horizontal movement. Mostly QOL. USpecial travels slightly less upwards than before now as well.

FSpecial (Complete Sprite Rework) - Not only will FSpecial now react (similarly to USpecial) based on your vertical movement in the air, but the Phsyche Taxi has now been recolored yellow, and FINALLY HAS DOORS.

FTilt (Balancing) - FTilt scaling knockback lowered, base knockback increased. It was too easy to get percent at low levels by spamming FTilt.

Parry (Sprite Rework) - Monokuma's parry now sports an Exisal shield. The timing is slightly off, but I'll save that issue for another time.

NSpecial (Bugfix/Rework) - Found the bug allowing players to spam the Truth Bullet repeatedly with now consequences. The move now has proper endlag, and cannot be so easily spammed.

DSpecial (Bugfix) - Deleted some weird lingering code from Sandbert that was floating around in attack_update.gml that involved DSpecial

Strong Attacks - Strong Attacks will now no longer give Monokuma more Truth Meter.

(New) The Chosen One/TCO Support - TCO will now draw Monokuma properly! Kind of.

Update: 27 Nov, 2019 @ 3:23pm

Sprites - Made a more updated preview icon, including the winning animation to celebrate the (almost) completion of Monokuma.

Update: 27 Nov, 2019 @ 1:59pm

Sprites (Platform) - Updated respawn platform to look less janky, and more faithfully represent and depict the classroom environment.

DAir - Reduced upwards mobility, now keeps horizontal speed. Damage and KB increased drastically. Added sprites.

NSpecial (Spritework) - Added muzzle flash

Update: 27 Nov, 2019 @ 2:44am

Sorry for the late update. Been going through some stuff.


FStrong - Made angle more rewarding to players.

DSpecial (New) - Monokuma sprouts wings and knocks back enemies based on Truth Meter stacks, dealing insane amounts of KB, serving as a great kill confirm, and also gives him a slight bit more mobility in the air.

DAir (New/Reworked) - Removed old DAir. Monokuma will now vault off enemies (sprite in progress), dealing a little damage and launching himself upwards drastically. This move is kinda just for fun, we'll see how it goes.

UAir (New/Removed) - Replaced with old DAir.

NSpecial - Greatly reduced framedata on startup, shoot, and endlag.

Passive | Truth Meter (New Interactions) - ALL STRONG ATTACKS will now add a stack of Truth Meter for EACH HIT. DStrong finally has a use. Yay.