Rivals of Aether

Rivals of Aether

Monokuma
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Update: 2 Oct, 2019 @ 11:29pm

ETC. - Updated steam workshop preview image. Fancy.

Update: 2 Oct, 2019 @ 11:07pm

FAir - Increased KB Scaling noticeably.

NAir - Added slight KB Scaling, decreased base KB very slightly. Increased hitpause on hit 2.

FStrong - Angle now sends 5 degrees more upwards. Increased KB Scaling significantly.

UStrong - KB scaling decreased slightly, Increased base KB significantly. Added scaling hitpause.

Update: 2 Oct, 2019 @ 10:53pm

Sprites - Updated character portrait to look less like Big Smoke trying to shake your hand.

Update: 29 Sep, 2019 @ 10:18pm

NSpecial - Drastically decreased startup and endlag. That's about it. This should help players to hit more shots and utilize the Truth Meter in play more often.

FSpecial - The front of the Psyche Taxi now has a second hitbox, with better KB in general, a better angle, and more damage. This also scales with the Truth Meter.

Update: 29 Sep, 2019 @ 9:39pm

[Community Update] - These changes have all been requested on Discord and in the comment section of this character. Please know I read all comments extensively, and I value every recommendation. I want to make this character fun to play, and interesting to watch at the same time, thank you all for helping me to create and make the character what it is today.


FTilt - Drastically reduced endlag, decreased startup, and reduced KB Scaling to allow the move to be utilized more.

FAir - Reduced base KB, increased KB scaling significantly. Additionally, there is now a downwards-hitting hitbox on the behind of FAir.

BAir - BAir now has a larger hitbox, and more base KB

FStrong - Increased damage by 4% and adjusted KB angle in order to give the move more kill potential

FSpecial - Decreased endlag and startup in preparation for rework.

General - Monokuma's max air HSP has been increased somewhat significantly. | Monokuma' walljump VSP has been increased significantly.


Update: 29 Sep, 2019 @ 4:00pm

Fixed a bug involving update.gml . Apologies for the late bugfix.

Update: 28 Sep, 2019 @ 11:08pm

NAir - Sprite redo

Update: 28 Sep, 2019 @ 1:10am

Nair (REWORKED/RESPRITED) - Nair now has two hits instead of three, packing better knockback while still retaining combo potential due to changes with hitbox size and placement. Nairs have also been completely resprited to not be a literal keyframe.

UTilt (NEW) - Monokuma's utilt makes him handstand, kicking opponents directly upwards slightly. This wont hit opponents on the ground too easily, unless they are standing inside of you, yet thib move has great potential when used on an airborne enemy to set up follow-ups.

FTilt - Reduced HSpeed on move, removed the ability to combo into itself like 4 time like wth

Colors - Fixed Grey Color, now with darker tones and highlights

Sprites - Added UTilt and Nair Sprites, as well as a Walljump! So close to no more X's! (Thanks for the comment about that alpharad)

Update: 27 Sep, 2019 @ 6:54pm

Jab - Updated the sprites, and converted the gab into a 2-hit.

FSpecial - Made some sprite changes and adjusted knockback scalar.

Idle - Fixed hurtbox to be thinner.

Also some very minute ETC. changes, otherwise the same.

Update: 26 Sep, 2019 @ 8:48pm

Happy 10th Update!

FSpecial (Finally) - Monokuma hops in the Psyche Taxi, booseting himself forward with a large hit and hurtbox. The move has no damage, but deals more knockback depending on NSpecial's Passive, which now has a name.

NSpecial Passive / Truth Meter - Added a seconds counter next to the Truth Meter, counts up to the reduction of of the meter.

DStrong - Hits are now faster.

UStrong - Buffed KB Scaling

Sounds - Updated most Sandbert sounds

Spriting - Made the Psyche Taxi animation smoother | Fixed Truth Meter Blue Pixel

Planned For Next Updates - A NEW JAB AND ANIMATION | UTilt | DSpecial