Rivals of Aether

Rivals of Aether

Monokuma
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Update: 25 Sep, 2019 @ 9:43pm

NSpecial (Passive) - FINALLY WORKS! Landing your NSpecial will now increase the damage of all your specials by a certain amount! (Will be shown when new moves com out), but for now there aren't really any specials, so yeah. Just extra NSpecial damage.

FSpecial - Let's not talk about it for now. Just ignore this.

FTilt - MEAT ON THE BONE! Monokuma pounds his opponent with an ability with short startup, decent damage and knock back, with high combo potential.

DTilt - Monokuma utilizes a glowing knife in his down tilt, sending opponents upwards and forwards with a *sickkkk* sound effect. A-thank you that's all.

ETC. - More color fixes | Reworked hit_player.gml

Update: 25 Sep, 2019 @ 6:33pm

DTilt (New) - A Quick slash with a small hitbox and reasonable damage.

DAttack (New) - I didn't want to do anything crazy with this. This attack is similar to sandberts, but you know, less broken and stuff. Monokuma throws himself forward, falling over, and deals some reasonable damage sending opponents straight up for comboing. This move has a lot of end lag and whiff lag.

Sprites - Added hurtboxes for new and old moves together | Added landing lag sprite


ETC - More sprite updates

Update: 25 Sep, 2019 @ 7:53am

NSpecial (New) - Not exactly functioning so far, due to NSpecial passive, but I'll likely get it working by tonight. Nspecial makes Monokuma fire a truth bullet, which deals more damage with every bullet hit, decreasing with every 3 seconds.

QOL Changes patch, including some more/smoother animations, and a reworked hud.

(Planned) - NSpecial passive and FSpecial

Update: 24 Sep, 2019 @ 6:03pm

FStrong - Made window 1 have smoother animation, hitbox windows are now much shorter, as well as an increased whifflag/lag

UStrong - Nerfed base KB drastically, increased base KB, decreased damage and ground friction

DStrong - You now have a more slidy friction during charge. More KB.

UAir - Increased KB and startup window

Fair - Decreased startup time, decreased hitbox window, increased whifflag/lag

HUD - There is now a hud! Keep track of your USpecials and your NSpecial damage boost! (Well, that's coming soon.)

ETC. - Color #6 now functions properly.

Update: 24 Sep, 2019 @ 12:00am

USpecial - Removed infinite USpecial glitch. You may now use Uspecial twice in the air, reset by a walljump. (Or hitting the ground of course. Or getting hit. Etc.)

Sprites - Fixed non-colored pixels in portrait and character select, as well as FStrong

ETC. - Added more flair to custom colors! Brand new colors and some new sword details too!

(Planned) - Fixing Monokuma Victory Song / Adding Tilts

Update: 23 Sep, 2019 @ 7:48pm

FStrong - Added a hurtbox, and adjusted knockback

UStrong - Added a hurtbox, nerfed hitbox and damage

DStrong - Reduced hurtbox size, decreased hitbox size

UAir - Added a hurtbox

General - Reduced character gravity, decreased max air horizontal speed, decreased air acceleration

Spriting - Added hurt animations!

ETC - Added a victory theme (Currently BGM still plays through it, working on a fix)

Update: 23 Sep, 2019 @ 3:59pm

FStrong - Nerfed Sourspot Hitbox 1 (Less KB, Damage, Size)

DStrong - Nerfed All Hitboxes (Smaller, less KB, Centered)

Planned for next update:

- Victory Theme

- FTilt

Working USpecial

Update: 23 Sep, 2019 @ 12:03am

Added Strong attacks.

DStrong - (Animation Pending) Pretty much Link Up B

FStrong - (Animation Refinements Needed) 2 sour spots, 1 strong forward smash.

UStrong - (Animation Finished) Sourspot that combos into a strong up smash

Uair - Sends opponents upwards with little whiff lag and startup, but less damage and knockback than Fair

Update: 22 Sep, 2019 @ 1:11am

FAir - Sends opponents mostly upwards and forward, with high knockback and damage, but more lag on startup and missed aerials

DAir - Sends opponents upwards in a two-hit attack. Extremely high knockback but extremely high startup and lag.

BAir - Sends opponents mostly backwards, pretty much Absa BAir

Jab - Attack 1 <JAB> Attack 2>Attack 3 , (3 hit jab with moderate damage, good for comboing. 1st jab can be combod into tilts)