Hearts of Iron IV

Hearts of Iron IV

Road to 56 RP
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Update: 15 Nov, 2024 @ 7:32am

Update: 10 Nov, 2024 @ 3:37am

Update: 13 Sep, 2024 @ 8:49am

Update: 3 Sep, 2024 @ 9:47am

Update: 11 Aug, 2024 @ 5:46am

Update: 23 Jul, 2024 @ 12:09pm

Update: 20 Jul, 2024 @ 10:24am

Update: 14 Jul, 2024 @ 4:45pm

Maintenance Hotfix
Reduced mod's size, due to accidental upload of unnecessary files.

Update: 14 Jul, 2024 @ 12:31pm

14/07/2023 Patch
Checksum:
2730 - [1.14.7 + R56 July + R56RP]

ARMY:
Removed terrain penalties from support AA tanks.
NAVY:
- Added Supercarrier Hulls. Slower, bigger carrier with 180 plane total capacity.
- Added Super Heavy Battleships II.
- Added Cruiser Submarine II.
- Cruiser Submarine I changes:
- Increased amount of slots
- Reduced base hull range 5000km -> 4000km
- Mounts 2 fuel tanks by default.
OTHER:
- Added an option for a second country to have the host tool.
NATION SPECIFIC:
HOL:
- Removed locks on political focuses after Trade Neutrality focuses. AI should still operate as if the locks were still in place, tho.

Update: 9 Jul, 2024 @ 12:47pm

09/07/2024 Patch
Checksum:
48ff - [1.14.7 + R56 July + R56RP]

ARMY LEADERS:
- “Staff Office Plan” now locked behind “Organizer” trait.
All attack buffs for mechanized, cavalry and tanks moved from grind-able traits into unlockable traits.
(example, Panzer Leader +16% armor attack now in Panzer Expert. Panzer Expert’s +10% defense now in Panzer Leader.)
- Infantry Leader nerfed: +13% defence -> +10% defence.
- Panzer Expert nerfed: +16% attack -> +10% attack, reduces general’s cap by 4.
- Combined Warfare buffed: +12% attack -> +15% attack, reduces general’s cap by 2.
- Cavalry Expert buffed: +12% attack -> +15% attack, 0% def -> +10%
- Skirmisher can now be picked via “Infantry Leader” in addition to “Commando”
NAVY LEADERS:
- Adopted vanilla’s layout for admiral skills.
TANKS:
- Tank hardness was reduced, armor was buffed in places.
- Integrated Road’s new tank modules: Supercharger, Hull Mounted LMG, Optical and Advanced Rangefinders, Improved Optics, Electro-Mechanical Fire Control and Coaxial Support Cannon.
- “Electro-Mechanical Fire Control” flat buffs changed to a % buff, so its in line with the RP 1953 fire control system.
- “Improved Optics” flat buffs changed to a % buff, wide range of small % buffs for a hefty 10xp cost.
- Added descriptions to the new modules.
- Adopted Road’s tank module limits for light machine guns [one per tank].
NAVY:
Nerfed Submarine ranges:
1936 - 4000km -> 3000km
1940 - 5000km -> 3250km
1944 - 6000km -> 3500km
1948 - 6500km -> 3750km
AIR:
- New IR Guided Bombs, courtesy of @Erabior.
- Light Aircraft Manufacturer MIO should now affect CAS and Naval Bombers as well.
RESEARCH:
- DLC specific tech added by RP will hide now if you don't own the DLC its for.
- Nuclear navy and air module research have a non-dlc buff version now.
- “Naval Power” nuclear research had its research speed and nuclear production speeds removed. Reduced the time to research.
- Jet Engines, Rocket Tech, Nuclear Naval Power, Nuclear Depth Charge, Nuclear Air-to-Air, Fire Control Systems and Aircraft Gunsights can now be researched with an MIO.
- “Computing Machine” was visually a 1938 tech, but was set as a 1939 tech. Both 1938 now.
- 1942 Artillery Research had double the time cost to research. Fixed, now same as other arty unlocks.
OTHER:
- Fixed missing sub-ideologies causing a few leaders to be invalid, like the polish game start Ignacy.
- Upgraded topbar resource’s code, so it turns yellow if importing more than required.
NATION SPECIFIC:
ITA:
- Fixed Designer upgrade tooltips for “Modernize the Mezzogiorno” and “Strengthen Northern Industry” showing pre-AAT designers, with AAT enabled.
ENG:
- “Maintaining Imperial Integrity” idea will now be canceled if a subject becomes free.
PAR:
- Fixed Rafael Franco unable to become a communist leader, borking the entire communist focus paraguay path.
FIN:
- Fixed Svinhufvud’s personal agenda not having a tooltip.
- Adjusted Svinhufvud’s agenda so it no longer cares about democratic popularity.
This led to a funny scenario, where to get the people to trust your party, the democratic ruling party, you needed to lower the popularity of your own party below 1%. :KEKW:
And if Democracy was more popular than 70% and Communists got 10% THEN did the people care about growing socialism in the country. Even tho finnish game start democracy is classed as “Demo Conservatism”.