Total War: SHOGUN 2

Total War: SHOGUN 2

Weierstrass Units for Vanilla [Part 1]
Showing 11-20 of 36 entries
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Update: 30 Mar, 2021 @ 12:54pm

Changelog:
-fixed non displaying Veteran Yari Ashigaru on camp map.
-corrected missing recuritment buildings for Veteran Katana Cav.

Update: 23 Feb, 2021 @ 12:30pm

Changelog:
- fixed Nagamaki weapon issue
- added Takeda version of both Naginata Cav
- general Naginata Cav stat tweak
- fixed missing Ikko Ikki Yari Sohei unit picture
- fixed wrong tech requirments for hattori Veteran Teppo Ashigaru.

Update: 13 Dec, 2020 @ 1:55pm

-changelog:

equipment:
- added missing head/mask for oniwabunshu
- changed terco custom lance to long yari.

unit stats:
- corrected missing naginata/katana/yari stat revamp for hattori units
- base reload decrease for musketeers (from 22 to 11) and small melee buff

Update: 21 Nov, 2020 @ 12:42pm

small hotfix due to minor missing stuff cause by my own stupidity.
Details see changelog from the 25 oct .

Update: 21 Nov, 2020 @ 11:20am

Changelog v5.1:
(Note: This is for now just a small summery, it will be later replaced by a more detailed version.)

Added units:
-"Yari Sohei"
-"Veteran Yumi Ashigaru" + clan variants
-"Skirmish Teppo Sohei " + clan variants
-"Portuguese Musketeers"
-Chosokabe only "Daikyu Hero"

unit note for the new skirmish teppo units:
-"Skirmisher Sohei" & "Portuguese Musketeers" work like their fots counter parts aka the have 125 range instead of 100 and a slightly higher accuracy but come at a lower unit size of 80, same as "Shimazu heavy gunners" and can stay hidden while firing (if in forest or similiar cover) too.
-more important: they can fire with all ranks by default so rank fire is optional !!! Only restriction to that is that they have to be in "Lose Formation" due to spacing/aiming reasons. This is were they differ from their fots kinsman since they, due to a classic CA blunder, can't due that and are mostly useless/underwhelming thus.

unit stats:
(Naginata,Katana & Yari rebalance)
-All Naginata Ashigaru units have now more armor making them more tanky like their samurai counterparts.
-Tweaked unit stats for all katana/naginata/yari units stats to be more destinct

Naginata/yari/katana rebalance:
-Nag.Ashi (+1 Me.Att., -1 Me.Def., -2 Charge , +2 armor ; end stats: 6/2/6/4)
-Katana Ashi. (-1 Me.Def., ;end stats: 7/1/8/2)
-Vet. Nag Ashi(+4 armor, -1 Me.Def -2 Charge end stats: 7/3/8/6)
-Vet. Nag Sam (+2 Me.Att. , -1 Me.Def. end stats: 12/7/14/15
-Vet. Katana Sam.(+1 Charge end stats: generic 14/5/18/6 )
-Katana Sohei (+1 Me.Att end stast: 17/6/18/2)
-Nag Cav Sam (-1 Me.Def. , -1 Me.Att. , -2 Charge)
-Vet Nag Cav Sam (-1 Me.Def. , -1 Me.Att. , -2 Charge)
-Vet Nag Sam (-25 rec. cost , +2 Me.Att, -1 Me.Def. , -2 Charge)
-Vet Yari Sam (-2 me.Att, -2 Charge)
clan units:
-same buffs/nerfs as above

other units:
-Yumi Sohei KI (+50 rec. cost)
-Tetsubo Sohei (no longer has fatigue resistance)
-minor MP/CB cost changes for better cost-stat progression

formula:
(+ = good , 0 = average , - = bad )
Katana: Me.Att: + ,Me.Def: -
Naginata: Me.Att: 0 ,Me.Def 0 ,
Yari: Me.Att: - ,Me.Def: +,

miscellaneous:
-added the removed original sound files into the mod again, hoping to stop the arrow can sound bug.
-added unique unit models & parts for the portugues musketeers from the portugal mod
(Credits to: locobilbo for the portugal mod / musketter model from mount & blade team / whoever else made them (available) or is missing etc


Update: 24 Oct, 2020 @ 5:35pm

changelog:

recruitment:
-fixed the missing/unrecruitable "Veteran Katana Samurai" for the Shimazu.
-base game Yari/naginata/Katana Samurai now can be recruited again by the Chosokabe.

units:
-Chosokabe Hybrid units have been renamed into "Chosokoabe Yari/Yumi Samurai" etc. and now are found in the bow catagory in mp/custom battle.

unit abilities:
-removed the yari fall for "Chosokoabe Yari/Yumi Samurai"
-added whisteling arrows for "Yumi Sohei Ki"


Update: 16 Sep, 2020 @ 11:21am

-small unit on camp. map fix.

Update: 8 Sep, 2020 @ 1:34pm

Changelog v1.5.1:

Units:
added:
-missing Ikko Veteran Yari Ashigaru (+40 man, -1 melee att,-1 melee def +1 moal)

corrected:
- Ikko Ikki exclusive Nagamaki Ronin now are recruited from the sword line(starting with no-dachi dojo) and not yari line
unit pictures:

unit stat changes:
-buffed all yamabushi melee stats and moral to be between hero's and warrior monks to compensate their recent man size nerf
-slightly nerfed Yumi yamabushi ranged stats

unit pictures and representative units
-Overhauled must stuff related to that.
-added the missing Oda Vet.katana Ashigaru picture
-every unit should have a repesentative unit on the campaignmap

Update: 5 Sep, 2020 @ 2:11pm

Changelog v1.5:

Units:
added:
-improved ninja units for hattori and tokugawa
(power ranking: generic<tokugawa<hattori)

-superior warrior monk/sōhei versions for Uesugi (enabled the ,for some reasons unused, vanilla uesugi Matchlock warrior Monks)

-hattori "standard" (ie. shared units like katana ashigaru etc.) units with kisho training + vanguard deployment like in vanilla (upkeep: +25 for ashigaru, +50 for samurai that should be roughly the same increase as the 33% penalty in vanilla)

-Shimazu Veteran Katana Samurai (+2 Melee Att. and +1 melee def. , same as vanilla Katana Samurai)

-Veteran Yari Samurai (same model as Date bulletproof samurai but without the "bulletproof" trait)

-Date Veteran Nodachi Samurai(+2 Melee Att. ,+1 melee def. and +4 Charge bonus , same as vanilla Nodachi Samurai)

disabled:
-"Town Guard" unit recuitment as it's going to be transferred into the upcoming garrisson mod. I just keeping it included until that mod is relased to ensure safe game compatibility

corrected:
-Corrected the name of the Nagamaki Sōhei Hero(unique to Uesugi/Ikko-Ikki) and recruitment requirments (respective lvl 4 temple for both clans)

unit stat changes:
-Tokugawa Hero now has more abilities and now also has armor piercing melee attacks

-reduced yamabushi unit sizes(melee = 100, ranged = 80) to balance out their power. They're meant to be a luxury unit/something between Warrior monks(spamable) and heroes(unique). feedback to that matter is appreciated

-Nagamaki Sōhei Hero now has stas between benkais blade (No-dachi Hero) and the Naginata Warrior monk

-minor changes to veteran samurai recruitment costs.

-slight decrease in upkeep & cost of Teppo Sōhei due to slower stats

-slightly reduced ranged stat of teppo vet. samurai & generic Teppo Sōhei to event out unit stat progression (generic Teppo Sōhei were as strong as ikko/uesugi matchlock monks)

-Hint about matchlock stats: The margin between generic Matchlock Samurai and ikko/uesugi matchlock Sōhei ist quite narrow(~10 in Acc./Rel.) and fitting 2 units between them stat and cost wise + considering the ikko/uesugi superior Sōhei trait was quite a challange and left me somewhat unsatisfied. I'm possible going to adress that issue with another mod that rebalanceds most matchlock/gun units to be more useful overall and will probably adjust stats of the aformentioned units.

unit models / unit text:
-overhauled the standard bearer type for most units to match closer to that of the vanilla units.

-deleted most unused unit pictures,models and text.(~10MB size)

-swapped pictures of Naginata Ashigaru and Vet. Naginata Ashigaru

miscellaneous:
-changed the class of nagamaki wielding units to sword infantry due make things easier (historical side note: The nagamaki was the predecessor of the Nodachi/Ōdachi and was similar used. The weapon itself can be either classified as a polearm like the naginata or as a sword depending on the usage/time, thus creating me the problem of classified it as either polearm or sword)

-sorted most tables to alphabetic unit name order for better visibilty

Update: 17 Jun, 2020 @ 1:34pm

Changelog:
-Infantry Veteran Samurai where missing the additional encampment buidling requirement
- Chosakabe hybrid units now replace the vanilla units and also added a ranged stats overview in their description.
- Fixed Veteran Teppo Samurai recruitment time
-Veteran ashigaru are now recruited from the Castel + encampment requirement (added a tech requirement so you know how to unlock them)
-reduced tech/building requirements for most sohei units to the lvl 2 temple
-yamabushi units now are built via the temple line (lvl3 temple/ requires "scholarship" tech)