Garry's Mod

Garry's Mod

Gmod 13 CS:S Sweps with C_models
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Update: 11 Aug, 2016 @ 9:23am

-Fix related to the TMPs ironsight position.

Update: 10 Aug, 2016 @ 9:32pm

Update: 10 Aug, 2016 @ 9:11pm

Tweaks... Idk what Ive done, been working on the base for the past... some time now.

What I can say I did.

-Shotguns have a better shell reload system
-Basic dynamic spread, vertical climb begins after 3rd shot. Nothing fancy, nothing too overwhelming.
-Ironsight Recoil Animation. Couldnt get it to work in Singleplayer, if you start a map in Multiplayer it will work.

Update: 28 Feb, 2016 @ 1:39pm

Changed Resource Files to Workshop Resource
Fixed Issue related to Setting HoldTypes

Update: 19 Mar, 2015 @ 12:40pm

"Fixed" the issues in relation to SetNWInts.

I also added a "new" scoping effect.

The sweps don't "handle" the same like they use to. The recoil has been modified to have less viewpunch but more verticle climb.

If there are any issues that crop up while Im at work post them and Ill get to them when I can.

Update: 26 Aug, 2014 @ 7:07pm

Update: 26 Aug, 2014 @ 6:07pm

Update: 26 Aug, 2014 @ 4:55pm

Update: 26 Aug, 2014 @ 3:13pm

A message to the unknown.

Hello everyone, I have an update to throw at you.

-BurstFire. Used on the Famas and Glock (PrimaryAttack+Use)
-FiringModes. This is for switching from Auto to Semi to Burst. Only swep creators will find this useful.
-Scoping transition. Sweps with scopes will now have a fov transition instad of a snap to the zoom setting.
-ADS is toggle now. Ill find a way to select it as a setting soon.
-Last and the least to care for, scoping has a sound.


If you guys find any bugs let me know.

Update: 23 May, 2014 @ 11:11pm

Updated the incorrect ironsights for the m249 and the tmp, if any others they should be good to go.
Changed around the throwing power of the alt fire on grenades.