Space Engineers

Space Engineers

Nanobot Drill and Fill System
Showing 1-10 of 15 entries
< 1  2 >
Update: 31 Aug, 2021 @ 2:00pm

V 1.0.12

-Fix: Fixed issue with ResourceSink/Power after Heavy Industrie Update
(Not 100% tested if all the power calculation are correct now, but mod works again)

Update: 28 Apr, 2021 @ 11:10am

V1.0.11:

-Prevent Crash if AppendingCustomInfo is called with customInfo NULL.

Update: 12 Apr, 2020 @ 10:53am

V 1.0.10:
-Fix: Edit priority list while multiple block are selected

Update: 2 Apr, 2020 @ 10:31am

V1.0.9

-Fix: Reverted TransportInventory change, as this could cause loss of inventory items.

Update: 28 Mar, 2020 @ 11:24am

V 1.0.8:

-Fix: Added internal TransportInventory to Block componentes list (ownership), which caused "assert" traces while keens debug version was out.

Update: 28 Mar, 2020 @ 11:19am

Update: 8 Mar, 2020 @ 12:16pm

V1.0.7

-Now working also with latest public test version

Update: 17 Feb, 2020 @ 10:27am

Version V 1.0.6 2020-02-17:

-Fixed: Now mining also planetary surface boulders
-Fixed: Possible reason for drill stop working unexpected
-Fixed: Wrong placed side mointpoints

Surface boulders:
At the end it showed that an game function I've used (VoxelCoordToWorldPosition) is wrong coded, so that it works only as long as the voxel is from a planet voxel system. So I had to rewrite a bit of the code and it should work now. Thank to all reporters for your patience.

Update: 20 Oct, 2019 @ 3:31am

Version 1.0.5 2019-10-20
-Improvement: New russian tranlation thanks to KesorAv
-Fixed : Remaining fragments inside drill area on client
-Fixed : Missing transport animation on client
-Improvement: 'Controlled by Player' if player dies or leaves the game, it behaves now like player has no drill equipped, instead switching to not controled.

Update: 18 Oct, 2019 @ 12:13pm

Version 1.0.4 (2019.10.18)

-Fixed missing "using"