Garry's Mod

Garry's Mod

[VJ] 2005 Tripod SNPC
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Update: 29 Aug, 2021 @ 5:16am

- Added flinching animations
- Changed damage from 1500 to 3500
- Improved Head Rotation

Update: 28 Aug, 2021 @ 4:24am

- Tweaked sight distance, heatray timings and particle

Update: 27 Aug, 2021 @ 11:48pm

- Repositioned its point of view

Update: 27 Aug, 2021 @ 11:09pm

- Improved death animation (the light rays will flicker)
- Decals will no longer appear on the light rays

Update: 27 Aug, 2021 @ 4:41pm

- Fixed Tripod Model

Update: 27 Aug, 2021 @ 4:16pm

- Fixed Tripod being Jeff Wayne's and not Steven Spielberg's

Update: 27 Aug, 2021 @ 8:43am

- Added new walking animations
- Changed origin of Tripod so that it would walk properly (The origin is below the ground so it made the Tripod darker)
- Removed original walking code (The one that made the 2019 Tripod brainless)
- Tripod's eyes will turn off when killed
- Added light rays and dynamic lighting
- Tripod can detect if you damage it
- Improved shields so that bullets won't hurt it and damage of explosions would be halved, unless it's hp is below 500, then bullets and explosions can kill it with full damage.
- Added more sounds, like walking and alerts.
- Improved heatray effect
- Heatray lasers can actually kill you now (As long as you are running towards the Tripod)
- Tripod can no longer kill you through walls
- Improved spawn icon
- Multiple Tripods can fire heatray
- Tweaked health and sight distance
- Updated hitboxes

More updates on the way! If I can finish Dan's SNPC Pack

i published this late at night so some stuff might be wrong idk

Update: 15 Jan, 2020 @ 4:57am

Improved its red weed particles, made it walk and increased distance.

Update: 11 Oct, 2019 @ 1:30am

Fixed the emitsound lua bug, fixed missing surfaces on the model of the tripod and increase chance of red weed from 85 to 100

Update: 9 Oct, 2019 @ 3:28am

Added Red Weed and fixed idle sounds not sounding