RimWorld

RimWorld

RimConnect
Showing 51-60 of 70 entries
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Update: 25 Feb, 2020 @ 4:36pm

[Auto-generated text]: Update on 2/26/2020 11:35:57 AM.

Fixed it up to work with 1.0 and 1.1

Update: 21 Dec, 2019 @ 2:35pm

Update on 12/22/2019 9:35:06 AM.

- Bug fix: Items with the same name threw duplicate errors
- Improvement: Changed logic to no longer build action dictionary on every spawn. Should stop game hanging when a twitch event/drop comes in

Update: 17 Dec, 2019 @ 5:16pm

Update on 12/18/2019 12:15:58 PM.

- Borked the release again. Need a better release pipeline -.-

Update: 17 Dec, 2019 @ 5:05pm

Update on 12/18/2019 12:04:57 PM.

- Backend changes to get ready for building the loyalty store

Update: 9 Dec, 2019 @ 12:42am

Update on 12/9/2019 7:41:57 PM.

- Add a new event "Bionic Plague" that kills all animals and leaves behind components
- Add a new event "Healing Nanites" that heals all your colonists superficial wounds

Update: 8 Dec, 2019 @ 2:15am

Update on 12/8/2019 9:15:44 PM.

- Fix spawning multiple items raining drop pods everywhere. While this looks great, it's a hell of a cleanup job

Update: 6 Dec, 2019 @ 2:11am

Update on 12/6/2019 9:11:03 PM.

- Remove out dated spawn commands

Update: 6 Dec, 2019 @ 2:06am

Update on 12/6/2019 9:06:30 PM.

- Added all minifiable buildings to the spawn list

Update: 2 Dec, 2019 @ 9:42pm

Update on 12/3/2019 4:42:09 PM.

- Add a boatload of items to spawn
- Add animals to spawn
- Add more categories
- Add a better letter notification on events
- Add better prefixes to items depending on if they can spawn multiple or not
- Make the mod start during startup of the game at the proper time

Update: 11 Nov, 2019 @ 11:51pm

Update on 11/12/2019 6:51:27 PM.

- Don't try to forbid dead bodies