Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
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Update: 9 Dec, 2019 @ 10:14am

Balance:

Goblin Spears melee defense increased by 5.
Orc Big Un and Savage Orc Big Un melee attack increased by 5 again. (Now 50 and 55, respectively.)
Black Orc melee attack increased by 15
Drakefire Pistolier HP per model reduced to 90 from 110 (oops!).
Ironbreakers HP per model increased to 100 from 96.
Norgrimlings Ironbreakers HP per model increased to 105 from 100.
Peak Gate Guard HP per model increased to 100 from 96.

Fatigue:

Downtime for Foe Seeker further increased to 100 seconds between casts,
Foe Seeker radius decreased to 60m.

Fixes:

Norgrimling Ironbreakers' melee defense is now 75 instead of 40.

Update: 9 Dec, 2019 @ 10:01am

Bad version.

Update: 8 Dec, 2019 @ 5:40pm

Fixed:
Incorrect targetting ring for Foe Seeker and Deadly Onslaught.

Update: 8 Dec, 2019 @ 4:52pm

Fatigue:
Foe Seeker and Deadly Onslaught given area of effect. Foe Seeker fatigue reduction increased.
Cooldowns for both skills increased.

To-Do:
Cease thine laziness and rename them already.

Update: 4 Nov, 2019 @ 12:12pm

Fatigue:
Decreased base run costs to 24/18/12 for infantry/heavycav/lightcav.
Decreased base stamina replenishment to 30/s from 40.
Increased shallow and steep terrain multipliers to 50x and 75x (very steep still 100x, vanilla is 150x)

Update: 2 Nov, 2019 @ 10:34am

Update:

Second iteration of fatigue rework complete. Fatigue should be closer to historical titles now.

Fatigue balance:
Effective melee attack/defense at tired/very tired stages reduced another 5-10%
Effective movement speed at tired stage reduced 5% (from 90% to 85%)
Effective melee attack at exhaustion stage increased 5%
Fatigue stages now a bit smoother; Stages set to 0 (fresh)/7500 (active)/15000 (winded)/22500 (tired)/30000 (v. tired)/40000 (exhausted)/50000 (maximum)
Running stamina drain increased to 30/15/10 (inf/cav/light cav). Penalties for running uphill still 25x/50x/100x (shallow/steep/very steep)
Melee stamina drain increased to 30
Shooting stamina drain increased to 16
Stamina recovery set to 40 (20 in any bad weather/snow map). Further adjustment likely.

Fixed:
Re-inserted critical Jenga piece. Shit should work again.

Update: 2 Nov, 2019 @ 9:21am

Second reversion because steam wouldn't give me a non-fucked file version.

Update: 2 Nov, 2019 @ 9:16am

Version reverted:
Jenga tower fell the fuck over.

Update: 2 Nov, 2019 @ 8:06am

Update:

Added:

Culled version of main_units table added in preparation for upkeep, recruit cost, and unit size balancing

Compatibility:

Increased naming priority for land_units and battle_entities tables

Fixes:

Enabled wall climbing for monstrous infantry that were missed first time around

BAD VERSION!
Somehow, saving deleted 3 tables. Crash on start because one was a dependency for included units.

Update: 9 Oct, 2019 @ 5:54pm

Enabled wall/siege tower climbing for skaven weapons teams, all monstrous infantry, and spider swarms/spider riders.

Note: There is no animation for wall climbing for these units. Expect them to assert their dominance as they climb ladders. Monstrous infantry can clip through siege towers.