Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
Showing 51-60 of 109 entries
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Update: 30 May, 2020 @ 2:59am

Just remembered to add central targetting preference for arachnarok howda shots

Update: 30 May, 2020 @ 2:43am

Increased orc feral hydra HP by 50, MA by 5, reduced MD by 2, LD by 15
Increased orc feral wyvern HP by 42, MD by 4, MA by 1, LD by 15
Increased venom queen HP by 3000, LD by 20
Increased per-model HP of armored squig hoppers by 5 (6000 total), added 12 MA and 2 MD
Reduced arachnarok/lavarok HP by 64, increased LD by 15
Reduced of arachnarok howdah shots 20%, increased spread by 100%
Reduced accuracy of explosive arrows for goblins by a further 25%, introduced innate spread.

Update: 29 May, 2020 @ 4:15pm

Rogue Idols:
Reduced non-RoR rogue idol HP by 1000.
Added 10% more magic and missile resist to non-RoR rogue idols.
Added ranged attack to non-RoR rogue idols (RoR missile weapon template).
Increased melee defense from 50 to 60

Rogue Idol RoR:
Increased projectiles from 2 to 3
Reduced explosion radius
Increased projectile spread to 2.5 degrees
Reduced accuracy to 60m targeting radius
Increased magic resist 5%
Increased HP by 4000.
Reduced melee attack from 75 to 65

Lava Spider Riders:
Fixed missing missile weapon (How'd I even break this?)
Increased ammo count by 20%
Reduced charge bonus by 2.

Spiderlings:
Increased charge bonus to 30

Update: 28 May, 2020 @ 1:39pm

Added both black orc big boss variants to the mod
Increased grimgor's HP by 250.

Update: 28 May, 2020 @ 12:54pm

Fixed bad description entries. Again.

Update: 27 May, 2020 @ 8:20pm

Increased goblin explosive arrow explosion's overall damage by 15%.
Increased explosion radius by 1m (seem to have missed that in this)
Severely reduced explosive arrow accuracy (from 3.4/4.3m calibration to 6/8m calibration for infantry/cav).
Added some new scrap upgrades to units that only had two, for better consistency across orcoid roster.

Update: 27 May, 2020 @ 4:56am

Tweaked the unit upgrades available to orcoid and goblinoid troops.
All goblinoid ranged troops have access to heavy ammo now (for easier balance memorization on my end) - reduced goblinoid arrow damage and severely nerfed goblinoid special arrow damage as a result.
Reduced infantry version of multishot back to 2 projectiles. Increased spread and decreased accuracy of multishot.
Reduced accuracy of all greenskin ranged units 5-15%. Reduced base refire rate of a few greenskin ranged units.
Added the unit sets to allow grom's physical resist to work on non-basic goblinoids.


Notes to self: Launch test done, functionality test not done, balance tests not done.

Update: 26 May, 2020 @ 4:26pm

Brought Imrik and Grom stats into line with LLLL

Update: 26 May, 2020 @ 7:26am

Added orcoid troop upgrade table to mod. Disabled upgrade exclusivity.

Update: 24 May, 2020 @ 1:25pm

Increased mistwalker barrage explosion radius by 2m