Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
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Update: 21 Jan, 2020 @ 2:19am

Balance/Fixes:
Made some attempts to bring Empire/Kislev/TEB troops more into line with the rest of their neighbors.
Higher tier human melee infantry (greatswords/halbs/etc) had their HP/model increased to 83. May increase further.
Low tier human melee infantry (swordsmen/spearmen/etc) had their weapons strength increased by 5-10%.
Some weird outliers for human cavalry HP corrected (no more super-fragile RoRs).
Imperial firearm units given 10-15% extra projectile damage (having weaker muskets than dorfs isn't right).

Probably some other stuff, did most of this last week and have since been distracted.

Update: 10 Jan, 2020 @ 2:37am

Tweaked veterancy gains away from offense towards more defensive gains. Still not happy with rates. And the inconsistency between units. God, the inconsistency.

Update: 2 Jan, 2020 @ 2:47pm

Added:
First iteration of custom veterancy gains.

Update: 27 Dec, 2019 @ 10:55am

Fixed:
Disabled recruitment and XP restriction for DLC 14 RoRs.

Update: 23 Dec, 2019 @ 9:38pm

Update: 22 Dec, 2019 @ 3:41pm

Balance:
Various minor tweaks to per model HP (mostly for delfs).

Update: 21 Dec, 2019 @ 10:56pm

Balance:

DE shooters noted as underperforming in many situations. First iteration of corrective measures.
Increased darkshard AP damage by 2.
Increased shade AP damage by 2.
BA Corsair handbow damage distribution reversed to 3 normal/9 AP. (Note to self: 18 AP with that one black ark corsair related Name of Power, pay close attention for future iterations.)

Update: 21 Dec, 2019 @ 11:03am

Balance:
Stripped impact damage from medusa's gaze attack and added 50% of the impact damage to the AoE.
Increased medusa AoE 50%. Reduced medusa "ammo" 50%. Both subject to further tweaks.
Temporarily added suppressive fire contact effect to medusa ranged attack. Custom contact effect incoming Soon™.
Increased all cold one cavalry unit size to 60, reduced per model HP of all cold one cavalry by 10.
Increased feral cold one "regiment" size from 32 to 48. HP unchanged.

Fixed:

Expiry ranges for DLC 14 projectiles removed.

Update: 14 Dec, 2019 @ 2:06pm

Added:
All DLC 14 units added. Tentative values for HP, armor, melee and ranged weapons, explosions, as well as melee skill.

Balance:
Added +10 armor to forsaken, chosen, and chaos giants.
Old death runners brought into line with new death runners. Death runner (and triad) regiments should be sitting at 8000 HP.

Text:
Localized Foe Seeker and Deadly Onslaught as Second Wind and Battle Rhythm, respectively.
Descriptions for each updated.

Update: 9 Dec, 2019 @ 1:00pm

Fixes:
For some reason part 1's projectile_explosions table wasn't in this for Grungni knows how long. Corrected.