Imperator: Rome

Imperator: Rome

1204 - A Broken World [ABW]
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Update: 9 Jun, 2022 @ 12:35pm

Version 2.2.1
- Setup: Added (not yet displayed, but it's in the game) province data from external datasets: Temperature, elevation, rainfall, number of frosts, area, map coordinates x&y, earth coordinates latitude&longitude

- Gameplay: Fixed straits bug and added ~60 straits to the game
- Graphics: Added winter harshness effect (with snow, like in vanilla) to provinces according to temperature and freezes over the year datasets

- Map: Instead of a massive impassable we have ~50, with proper naming and all. As a result, the outline of hundreds of provinces that bordered impassable land is displaying properly now.
- Map: Visually improved hundreds of provinces, most of them near impassables. Specially true in and around the Alps

- Heightmap: Used a portion of very high res heightmap (srtm) to improve adriatic islands shape as good as the map resolution allows, suggestion from the angry guy. Slightly changed the island of venice to match province map.
- Heightmap: Applied exponential scaling to heights, map should feel flatter and better overall, suggestion from @skep#5067

- Defines: The flatmap only appears visible on the last zoomstep now
- Defines: Sea level lowered

Update: 26 May, 2022 @ 11:14pm

Version 2.2.0
- Thinned province map from +12k to 5.6k provinces
- Reworked region map
- Reworked area map
- Added tree and rock layers to the game
- Finished main menu interface (ABW icon)

Update: 23 Jan, 2022 @ 5:52am

Version 2.1.2c
- Changed main menu
- Minor fixes

Update: 27 Dec, 2021 @ 9:12am

Version 2.1.2b
- Changed loading interface
- Changed loading tips/quotes

Update: 26 Dec, 2021 @ 3:15pm

Version 2.1.2

- Replaced loading screens

Update: 22 Dec, 2021 @ 6:06am

Version 2.1.1 - Hotfix 1

Update: 22 Dec, 2021 @ 12:54am

Version 2.1.1 + 2 hotfixes
- Reintroduced stats events
- Fixed crash and UI pop bug.

Update: 22 Dec, 2021 @ 12:25am

Version 2.1.0 - Hotfix 2

Update: 21 Dec, 2021 @ 11:51pm

Version 2.1.0 - Hotfix 1

Update: 19 Dec, 2021 @ 3:49am

Version 2.1.0 "Populations"
- Greatly improved main menu animation
- Made a public trello where you can see the progress, link in discord #abw-features
- Pop system:
"Migration, growth and pop promotion have been disabled for now as those mechanics will be handled by the new system
Each province has a certain population, composed of each class (upper class, urban, peasants, soldiers and slaves)
The growth rate has been fixed to 0.1% per year as a temporary measure
Each year, the pops grow according to their own rate. When certain thresholds are reached, the pop units that represent them get updated
Pops rates:
- Urban: + Birth rate -Death rate -City modifiers
- Upper class: +Birth rate -Death rate
- Peasants: +Birth rate -Death rate
- Soldiers: -Death rate
- Slaves: -Death rate
Pops will also have other ways to grow, i.e. yearly drafts, volunteer events, capturing slaves from other countries or plagues
Birth rate will be a combination of technology, base value and local food availability.
Death rate will most likely be fixed or decreased by certain technologies.
City modifiers will depend on local food, regional food, imports, squalor & tax rate"