XCOM 2
[WOTC] Left 4 Dead 2 Nick's Suit (v1.1)
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Update: 9 Feb, 2024 @ 3:11pm

  • more thumbnail perfectionism

Update: 9 Feb, 2024 @ 4:43am

  • pedantic thumbnail brightness adjustment
  • added readme

Update: 9 Feb, 2024 @ 12:37am

  • some texture and weight tweaks

Update: 8 Feb, 2024 @ 11:58pm

  • used the old version of the bloody suit texture by accident lmao

Update: 8 Feb, 2024 @ 11:11pm

VERSION 1.1

  • *Changed the internal name of the mod from 'Left4Dead2Nick' to 'L4D2_Nick_Suit'.*
  • **All arm and leg parts can now be worn with any armor.**
  • Added a bloody suit variant courtesy of PsyCHo.
  • Added Nick's rings as forearm deco.
  • Re-rigged the entire suit as i did kind of a shit job when this first released.
  • Sleeves now come with the torso. The hands are still separated under the Arms category.
  • Better separated suit pants.
  • Minor material and texture improvements to all variants.
  • Increased Diffuse resolution on the default and clean suits from 1k to 2k.
  • Slightly improved tinting and pattern scaling on the clean suit.
  • The suit torso can be worn with more armor sets.
  • Nick's payday mask can now additionally be found in both Face Prop sections.
  • Changed the internal name of Nick's mask as it was WAY too generic of a name (literally just "PaydayMask" lmao). You'll need to re-assign this if anyone was wearing it.

*Loading a save after this update will tell you this DLC is missing, which can be safely ignored. This only applies if you have a save from before the update. I lost the project files for the mod and had to re-make it, so i figured i'd also give it a better internal name.*

**This also means i've removed the arm and leg entries for all armor types except Kevlar, as they'd be redundant. You'll need to replace any given soldier's arms and legs if they weren't wearing kevlar armor after this update.**

Update: 25 Oct, 2022 @ 3:59am

  • Fixed torso sockets so attached weapons and gear are properly positioned.
  • Some slight material tweaks.

Update: 28 Dec, 2021 @ 1:31pm

-Cooked the mod's assets to reduce the file size from 36 MBs to 8 MBs

Update: 26 Jun, 2021 @ 4:06pm

-Adjusted the mod thumbnail

Update: 20 Jun, 2021 @ 8:27pm

VERSION 1.03

-Did some re-organizing to the XComContent file, if you notice your soldier who was wearing the suit has had their cosmetics removed, this is why

-Deleted the AddPartNames config, as it's no longer necessary

-Adjusted the Roughness masks a bit

-Sized down some textures (this shouldn't affect visual quality)

-Deleted some un-needed textures

-Changed the mod thumbnail

Update: 14 Oct, 2019 @ 6:43pm

Version 1.02.1

-Re-upped the texture resolution on the PAYDAY Mask and the Benny & Yakzua suit variants back to 2048x2048, 'cause having only a few textures at that size isn't gonna increase the total mod size too dramatically, and because those suit variants and mask did noticeably look a bit blurrier with 1024x1024 textures

-Sized down the Suit cuffs a little, i sized them up in the first place so the hands didn't clip into them so much, but i overdid it a bit