Stellaris

Stellaris

Extra Ship Components 3.0 [Actual]
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Update: 8 Nov, 2020 @ 8:37am

- Fixed new Automated Dreadnought computers incorrectly requiring tech for Nanite Thought Matrix.
- Fixed new Automated Dreadnought computers using wrong strategic resource for their cost.

Update: 3 Nov, 2020 @ 1:28pm

- Advanced Dark Matter reactors now have reduced alloy costs compared to 'normal' reactors of the same tier, have no upkeep cost and reduce overall upkeep of ships.
- Automated Dreadnought computers have been redone. Older versions have been soft-deprecated and will be removed sometime early in 2021.
- Update Culture Nexus/Cerebral Node/Network Regulator to give correct unity jobs for new civics.
- Add Precursor Sensor Array sensor that can be obtained by reverse-engineering FE ship/station debris.
- Fix NSC Headquarters' advanced Dark Matter reactors not actually costing Dark Matter.

Update: 29 Oct, 2020 @ 10:03am

- Update target Stellaris version to 2.8.*
- Restrict psionic sensors to playable empires and spiritualist FE.
- Add FE-unique platform combat computers.
- Add assets for FE-unique starbase combat computers for citadel+ level starbases.
---- Since it's impossible to give starbases a static design, this mod adds hidden and unusable versions of computers.
---- Overwrites submod will overwrite that file and made upgraded combat computers usable by Fallen Empires.
- Fix an error in triggered job upkeep for Mantle Mining Facility.
- More mod file housekeeping.

Update: 22 Oct, 2020 @ 9:52am

- Remove duplicate reactor option for EAC heavy defense platform.
- NSC Headquarters gets its own group of combat computers with behavior identical to that used by NSC's own computers for this starbase/ship.
- Adjust Dreadnought and Nanite computers availability.
- Some more housekeeping for mod files.

Update: 17 Oct, 2020 @ 3:42pm

- bugfix for special projects

Update: 17 Oct, 2020 @ 2:08pm

- Fixed a bug where robotic pops working as channellers require food as upkeep.
- Add 'Nanite Thought Matrix' combat computers:
---- Human players need to research one of the two special projects to gain the research option:
-------- 'Nanite Thought Matrix Reverse Engineering', which is given upon defeating a gray goo fleet.
-------- 'Nanite Thought Matrix Development', which is given once the player has both 'Synthetic Lifeform Studies' and 'Sapient Combat Simulations' / 'Autonomous Ship Intellects' techs.
-------- It is also possible to reject a special project for some influence. If you do so, no new special projects for Nanite Thought Matrix will be given.
---- AI will bypass special projects and get research option directly.
- Gray Goo computers now have different icons for different behaviors.
- Some housekeeping for mod files.

Update: 10 Oct, 2020 @ 3:27pm

- Fixed a bug where robotic pops working in the Mantle Mining facility would require food as upkeep. Even in lithoid empires.

Update: 27 Sep, 2020 @ 7:49am

- Move components and associated technologies from Overwrites submod here.
---- You will still need Overwrites submod for them to appear in the game.
---- This should, hopefully, fix an issue with components appearing as available when they shouldn't be if System Scale patch is used without Overwrites submod.
- Create custom icons for FE computers.
- Create custom icons for Contingency and Gray Goo computers.

Update: 19 Sep, 2020 @ 6:22am

- Erasure Squad armies should now be buildable by fully-synthetic ascended empires (no longer requires biological pops on the planet).

Update: 5 Sep, 2020 @ 4:35am

- Slightly buffed to gravitic cannons' and torpedoes' damage.
- Production of ESC strategic resources is now affected by colony designations:
---- On terrestrial planets with refinery designation, job upkeep is reduced by 10%.
---- On habitats with refinery designation, job upkeep is reduced by 20%.
- Planetary Core Miner jobs are now affected by colony designation:
---- On planets with mining colony designation, job production is increased by 20%.
---- Borehole Maintainer jobs are NOT affected since it exists only on ecumenopoli, which can't be mining colonies.
- Reprocessing Plant jobs are now affected by colony designation:
---- On colonies with foundry designation, job upkeep is reduced by 20%. Non-gestalts also get the same effect if the planet has factory designation.
- Members of the Galactic Community where 'Environmental Ordinance Waivers' or 'Project Cornucopia' resolutions have been passed also gain additional 5% production for ESC strategic resources.
- Fixed trait weighting for Planetary Core Miner jobs for mechanical empires.
- Fixed localization of Mantle Mining Facility building.