Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Revised Tale of the Dragon Campaign
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Update: 3 Oct, 2021 @ 4:47am

- Resolved an issue, that was introduced 2 updates ago, in mission 3 that would prevent the Monk from reaching hole 3 and onwards.

Update: 21 Apr, 2021 @ 12:26am

- Resolved an issue introduced with the last update which made you start as the wrong player in the 4th mission.

Update: 22 Feb, 2021 @ 4:24am

Adjusted several details in all of the missions.

Big updates:
- All AI that receive wall upgrades will now do so correctly and have the correct textures displayed.
- The transport AI in mission 7 is NO LONGER bugged. It will correctly transport all the units to the mainland and will never clog up and infinitely spawn units anymore. This mission was also made severely easier on anything but titan.

Update: 9 May, 2020 @ 11:44am

Mission 8: lowered all temple attacks belonging to moderate by 1 unit.

Update: 7 May, 2020 @ 7:17am

Big shoutout to Nottud this time for uncovering the cause of bugs and providing fixes. On top of this some balance adjustments have been made. And the mod is no longer desync sens which also means Jiao-Long no longer has his new special attack.

Update: 22 Apr, 2020 @ 4:37am

Update: 10 Apr, 2020 @ 2:51am

Optimized the way the language and objective changes are handled for people who do not use the English language.

Update: 31 Dec, 2019 @ 5:50am

Made patch 2.7 compatible.
Mod now propperly shows up in the campaigns section of the workshop.
Fixed a bug in mission 4 that would make Zhi disrupt too soon.
Zhi now disrupts when he has taken 25% damage, and you get a warning when he has taken 1% damage.

Update: 22 Oct, 2019 @ 3:10pm

Updated the mod page description to explain the hopeless situation the campaign is in.

Mission 1: If you don't build a garden within a certain time you will now get the correct message of "Build the dam".

Mission 6: The bug regarding skipping cinematics and executing commands just meant for easy weren't yet fixed in this mission because I didn't realise it affected this mission. It is now fixed.
Fixed a loophole where you could postpone attacks from the Red/Orange AI forever.

Mission 7: You are no longer prevented from taking your Town Centers in the unintended order.
This is because the way I prevented you from doing that resulted into the AI glitching out.

Update: 20 Oct, 2019 @ 3:42am

Intro cinematic: Lowered the music by 10db on the last track.
Mission 2: The temple belonging to the Monk for the optional objective now has the Chinese model. Since the fires don't fit well with that model they have been removed.
Mission 4: Zhi is now disrupted if he falls below 80% hitpoints. You will receive a message at 90% hitpoints. The hint for objective 1 is adjusted because of this.
Mission 6: The Shades you can convert with the optional objective are now the special campaign Shades. And you now get 2 flares and a message when you convert them.
And you can no longer walk up to the Healing Spring before triggering the first part of the optional objective.
Mission 8: Capitalized the word rocs in the second objective.
Your fog of war will no longer reset after building your Town Center.
You will now be granted a forest fire every 3 minutes instead of 2.
Mission 9: Before you convert the titan gate you can no longer walk very close to it. This may be preventing the gate from dying upon conversion but I don't know for sure.
The boulders closest to the chaos spawns have been removed since they sometimes wouldnt get destroyed by the uproot that is correctly cast there.