Stellaris

Stellaris

Knight Run Mod: The E-33 War 0.521 [2.8.X]
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Update: 5 May, 2020 @ 8:47pm

Hotpatch 1.462
Changed Origin for AE to Prosperous Reunification, because I'm a dummy who forgot Remnants is locked behind a DLC separate from Federations.

Update: 19 Mar, 2020 @ 6:17pm

Hotpatch 1.461
Fixed CTD when entering diplo screen.

Update: 17 Mar, 2020 @ 6:39pm

Patch 1.46: Federations Compatibility Patch
A compatibility patch for Federations. Removed Shipset dependency so that you can just use what you want.

Now that Federations is actually out, I'll explore some of the options before modding the game further. I may redo the internal stuff entirely using the new Federations mechanic... we'll see.

Update: 1 Jan, 2020 @ 5:46pm

Patch 1.45
  • Made AE xeno leaders (scientist, admirals, generals) spawn with some AE traits so xeno leaders aren't as gimped... apparently there are weird people out there who actually play xenophiles???
  • Xeno generals spawn as AE army officers instead of knights, they'll have some bonuses but knights will still be the better pick for most.

Update: 29 Dec, 2019 @ 1:46pm

Patch 1.44 - AE Quality of Life Update
  • Made AE separatist and compliance event pop-ups trackable so you can immediately pan to the planet in question
  • Added a failure event to the AE planet negotiation so you can immediately re-apply the decision without shuffling through all your planets.
  • Lowered Influence cost for AE Separatist negotiations decision.
  • Removed the influence cost for giving the planet to the Knight Order

Bug Fix
  • Changed triggers so that AE planet modifiers can't be applied multiple times under certain circumstances.
  • AE and Knight Order planet modifiers are removed when you manually abandon your planets.

Update: 28 Dec, 2019 @ 3:42pm

Patch 1.43 Hotfix
  • minor correction on Separatist Movement roll chances.

Update: 28 Dec, 2019 @ 3:35pm

Patch 1.43
  • Buffed High and Maximum authority policies to give +0.5 and +1 influence.
  • readjusted Separatist Sentiment roll chances.
  • Corrected wrong event header showing when a planet returns to AE compliance.

Update: 26 Dec, 2019 @ 4:49pm

Patch 1.42
  • Changed AE War readiness policy to be able to be changed after 10 years of the beginning of a war, so players aren't locked into poor readiness for a 100 year long War in Heaven.
  • Fixed Knight Order Alloy demand events displaying incorrect dialog choices.

1.42 is save-game compatible from 1.40 and/or 1.41.

Update: 25 Dec, 2019 @ 7:35pm

Patch v 1.41
  • Fixed a game-breaking bug where Give Planet to Knight Order was pointing at a completely different event chain and generally fucking with shit.
  • Fixed another game-breaking bug where Separatist planets would never come back into compliance no matter what you did, turning your game into a WH40K nightmare over time.
  • Buffed the Negotiate for Compliance decision from 25% to 40% success.

This update *is* save-game compatible.

Update: 23 Dec, 2019 @ 8:30pm

A hotfix to resolve AE leaders not getting AE faction traits.