XCOM 2
[WotC] Mission Overhaul: Mercury
Showing 1-8 of 8 entries
Update: 26 Mar, 2020 @ 8:22am

Release ver: 1.016:

  • Fixed a bug where the Counter Ops sitrep would appear on other missions.

Update: 15 Mar, 2020 @ 7:37pm

Release ver: 1.015:

  • Added CombatPhase_RemoveSquadConcealment in XComMissions.ini that reveals the squad when the prep timer hits zero. Set to true by default.
  • Fixed some issues with the AI not targeting the device properly and converging on XCom.
  • Fixed an issue where if the device was destroyed after the Combat Phase timer is 0, the objective fails, but the After Action screen says Mission Success.

Update: 28 Jan, 2020 @ 3:50pm

Release ver: 1.014:

  • Fixed a bug with the CounterOps sitrep not appearing and spamming the logs.

Update: 11 Dec, 2019 @ 8:52pm

Release ver: 1.013:

  • Protect the Device: Rewrote code that regenerates the mission properly instead of using old data if FL is lower than 7

Update: 11 Dec, 2019 @ 8:42pm

Release ver: 1.012:

  • Protect the Device: Prevents the mission from spawning until the player reaches Force Level 7. This value can be changed in Config/Missions/XComGameData.ini. Feeback on this feature/balance is appreciated.

Update: 12 Nov, 2019 @ 10:53am

Release ver: 1.011:

  • Protect the Device: Changed the chance of the critical pod reinforcements (a.k.a very strong enemies to appear for both aliens and ADVENT) to 10% to 15% instead of the normal 50% as long as Counter Operations sitrep is active on the mission.
  • Protect the Device: Changed the chance of the alien pod reinforcements to 25% to 33% instead of the normal 50% as long as Counter Operations sitrep is active on the mission.
  • Protect the Device: Extended the MaxForceLevel of the Counter Operations sitrep to 11.
  • Adjusted the Core's Strong Alien reinforcement encounter list to not be so brutal

Update: 30 Oct, 2019 @ 9:28pm

Release ver: 1.010:

  • Added ExtraSitrep parameter in Config/Missions/XComGameData.ini. This will allow you to set extra sitreps in addition to the current sitreps that will always appear if and only if the current ForceLevel > Minimum Force Level and ForceLevel < Maximum Force Level.
  • Added a new sitrep: Counter Operations that only stops appearing after Force Level 10. The pods have a maximum of 3 units, the FL is reduced by 3, and the Alert Level is reduced by 2.
  • Fixed possible bug where reinforcements would attempt to spawn if the objective failed.

Update: 15 Oct, 2019 @ 7:22pm

Release ver: 1.000:

  • Initial release of this mod.