Stellaris

Stellaris

Stellaris Immortal (alpha)
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Update: 17 Apr, 2020 @ 10:53am

Update
- Pop Growth curve rework
- Performance improvements
- various balance tweaks
- various bugfixes
- localization improvements

Update: 3 Apr, 2020 @ 9:42am

UPDATE 15.5
- New title screen
- Trade system overhauled
- Caste System requires a civic now
- Galaxy generation tweaked
- Housing reduced
- many bugfixes
- localization improvements
- compatibility improvements

Update: 29 Mar, 2020 @ 8:45am

HOTFIX
- Species modification fix for players
- AI budget improvements
- More AI species limits
- Improved assimilation

Update: 28 Mar, 2020 @ 10:20am

UPDATE
- Hive Capitals improved
- Colonialism improved
- New rare supply orbital deposits spawn in a new galaxy
- AI number of species has been limited
- Minor AI improvements
- Bugfixes

Update: 28 Mar, 2020 @ 6:16am

HOTFIX
- AI budgeting improved
- localization fixes
- Russian localization updated

Update: 27 Mar, 2020 @ 10:11am

UPDATE 15
- Unemployment replaced with Laborer Jobs
- Labor Jobs produce basic resources based on planetary deposits and living standards
- Capital buildings now provide 5 housing and 1 leader per tier (after colony shelter)
- Buildings now require their associated district
- Building localization updated to make clear exactly what impact they are having
- Criminal Policy now affects the secondary production of Enfercer Jobs
- Xenodiplomacy Policy rolled into Diplomatic Stance
- Many Civics updated
- Synthetics are now a separate species entirely from robots and droids
- Species rights have been overhauled and improved
- Planet view UI has been overhauled
- Primitives have been fixed
- Ethics had their bonuses tweaked
- Traditions have also been tweaked
- Resource deficit effects have been improved
- AI has been improved
- Land Ethic reworked
- Custodians produce supplies instead of society research
- Many graphical updates
- Many bugfixes

Update: 23 Mar, 2020 @ 9:52am

HOTFIX
- Tree of Life origin fixed
- Coronal Virus no longer infects robots
- Ethics and ethic weights tweaked
- Adademic Privilege changed to Educated Workforce
- Chemical Bliss tweaked
- AI will build more fleets
- AI is more politically active
- 5 new rooms added

Update: 21 Mar, 2020 @ 1:57pm

HOTFIX
- Food shortages properly affect all archetypes
- Deficits tweaked
- Byzantine Bureaucracy no longer restricts Xenodiplomacy and gives +2 unity instead of +1 admin cap to bureaucrats

Update: 21 Mar, 2020 @ 10:36am

HOTFIX
- Bureaucrat fix
- other small errors fixed

Update: 21 Mar, 2020 @ 10:10am

UPDATE
- Bureaucratic buildings added
- Colonists reworked
- Colonialism changes
- Empire sprawl tweaks
- Plantoids can no longer be giant
- Primitives fixes