Stellaris

Stellaris

Stellaris Immortal (alpha)
Showing 21-30 of 99 entries
< 1  2  3  4  5 ... 10 >
Update: 7 Mar, 2020 @ 6:15pm

HOTFIX
- Presapient migration fix
- Lithovores blow up the planet and leave behind large deposits when eating the last district.

Update: 7 Mar, 2020 @ 1:46pm

HOTFIX
- Can no longer convert habitats and other artificial worlds into hive worlds.
- Research buildings properly appear again when you choose Synchronicity.

Update: 7 Mar, 2020 @ 10:55am

HOTFIX
- Factory techs properly appear for gestalts
- Admin drones are properly affected by hive diplomacy
- Hive colony shelters have an icon
- Deviancy modifier has an icon
- Capital building energy upkeep reduced
- Hive capital upgrade path fixed
- Hive Authority now gains +10 Stability
- Localization on devour deposit decisions fixed
- Tradition localization for hives improved
- Consumption bonuses for hives fixed

Update: 7 Mar, 2020 @ 6:59am

HOTFIX
- Metascience Labs no longer appear for Synchronicity Hive Minds
- Consumption effects and localization fixed. Opening and closer now give +10% to worker and specialist production respectfully.
- You can now devour Mastery of Nature deposits. That's pretty rad.
- Hive capitals shouldn't upgrade directly into galactic capitals now.
- Enforcers now give your empire +5 Trade Protection, and +5 more with tech.
- Sentinels now give -50 deviancy reduction, up from -35. Tech allows them to apply 5 of this to your whole empire.
- Similar improvement to Hive Mind policy for reducing deviancy.
- Habitability tech each now decreases pollution by -50 on your planets.
- Hive Minds and Plantoids can now have the Communal and Solitary traits.
- Nerve Stapled pops can be Communal or Solitary.

Update: 6 Mar, 2020 @ 4:05pm

HOTFIX
- Synthetic Ascension fix
- Horizon Signal fix
- Deviancy modifier fix
- Foreign migration improvement
- Pop growth / assembly fix
- Maintenance Depot improvement
- Plantoid custodian buff
- Robot trait fixes

Update: 6 Mar, 2020 @ 11:52am

HOTFIX
- Devoured World fix

Update: 6 Mar, 2020 @ 11:30am

Update 13
- Hive Minds are playable!
- Since they have no AI yet, hive minds will not spawn for the AI
- 2 Hive Worlds added - Devoured and Assimilated
- Traditions, Edicts, Policies, Buildings, Districts, Jobs, and more added for hive minds
- Robotic Pops separated into Robots, Droids, and Synths
- Robotics techs now give you a pop you can use to upgrade with
- Species rights now linked to robot, droid, and synth traits instead of archetype
- Robot Assembly moved to buildings
- Pop growth increased overall
- Auto-migration system upgraded
- New internal and international migration policies to set how your pops migrate
- Many other small tweaks and additions
- Many bugfixes

Update: 1 Mar, 2020 @ 1:24pm

HOTFIX
- Migration and colonization bug fixes
- Graphics and localization fixes
- Lithoids and Plantoids have their own healthcare edict
- Small AI improvements

Update: 29 Feb, 2020 @ 4:22pm

HOTFIX
- Master of Nature graphics and localization fixes
- Arthropoids can be proles
- Robots are less productive until they become synths
- Recycling Hub added

Update: 29 Feb, 2020 @ 10:03am

HOTFIX
- Ministry Buildings fix