Stellaris

Stellaris

Stellaris Immortal (alpha)
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Update: 9 Nov, 2019 @ 8:13am

HOTFIX

- Ecumenopolis district clearing fixed
- Thorny trait fixed
- Starbase components tweaked
- More job weight tweaks
- Vultaum special event bonuses tweaked
- Localization additions and improvements

Update: 8 Nov, 2019 @ 8:01pm

HOTFIX

- Research Institute fix

Update: 8 Nov, 2019 @ 6:39pm

HOTFIX

- Custodian plantoid habitability reduced
- Job weights tweaked for plantoid farmers

Update: 8 Nov, 2019 @ 7:29am

Features
- Plantoids will have their own special mechanics like Lithoids.
- Plantoids don't have a food upkeep, but they take a 40% habitability penalty everywhere but their homeworld.
- Farmers and Custodians with hydroponics farms produce habitability and pop growth instead of food.
- Four new plantoid traits.
- Two new advanced traits. One is only for lithoids and plantoids.
- All planets get a modifier based on the stars they orbit that impacts their habitability and food growth. The combination of planet type and sun will affect how ideal that world is.
- New planet modifiers added and modifier generation tweaked.
- Terraforming generates ecology and weather effects. It also debuffs the world temporarily.
- Terraforming tech unlocks geoengineering decisions to reduce and remove certain planet modifiers.
- New blockers that harm the environment when removed.
- New techs that improve custodian jobs. Maintenance buildings moved to these techs.
- Hive Minds partially implemented. Way more coming for them.
- Performance increases from job calculations.
- Improved and optimized pop migration.
- More AI improvements, including increased aggressiveness.
- Many tweaks and bugfixes, including fixes for the gaia blocker world.

Update: 4 Nov, 2019 @ 7:21am

HOTFIX

- Science Districts now work on ringworlds.
- Cohesion modified.
- Megacorps can put branch offices on other megacorps.
- You can choose not to close criminal syndicates branch offices on your world.

Update: 2 Nov, 2019 @ 4:06pm

HOTFIX

- Edict localization fixes.
- Crime event fixes.
- Research Terminals reduced to +25% bonus.
- New economic station buildings added.
- New station types added.

Update: 1 Nov, 2019 @ 3:29pm

HOTFIX

- Anti-Crime Campaign modifier fixed.
- Space Campaign localization added.

Update: 1 Nov, 2019 @ 10:22am

Alpha Update 2

- Overhaul of edicts, including new edicts.
- Ethic locked edicts moved to traditions.
- Campaigns reworked and cost influence.
- Strategic (but not rare) resource edicts removed.
- Zro and Dark Matter edicts added.
- Outposts collect trade in their system.
- Ship sections overhauled and new sections unlocked through tech.
- Defensive platforms overhauled and new sections added.
- New starbase modules to increase orbital deposit values.
- New and overhauled starbase buildings.
- Primitive empires integrated into the new economy.
- Marauders integrated into new systems.
- Crime events updated with new decisions.
- Pollution now decreases Habitability instead of directly affecting Pop Growth.
- Ideal worlds (Gaia, Ringworld, etc.) can fall below 100% Habitability (from Pollution).
- Homeworld starts at just above 100% Habitability (before Pollution).
- Population Sprawl overhauled (caps at 85% penalty at 30 colonies now).
- More AI improvements.
- Numerous Bugfixes.
- More localization.

Update: 26 Oct, 2019 @ 4:40pm

HOTFIX

- Fixed faulty prereq on modules.

Update: 26 Oct, 2019 @ 12:18pm

STARBASE HOTFIX

- Starbase modules changed to 1/2/3/4/5.
- The 6th module moved to Defensive Supercomputer building.
- Outposts can now build basic weapon defenses for more defensive power and piracy suppression.