Rivals of Aether

Rivals of Aether

Okuu
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Update: 9 Mar, 2020 @ 4:01pm

v1.30

Overall: Adjusting hitboxes so they come out more on time with the animation.

UTilt
- Comes out as soon as Okuu swings her control rod.
- Lasts until the swing is over.

UStrong
- Animation frames that overlap with the beginning of the spritesheet were removed.
- Loops more smoothly.

Forward Tilt
- Comes out when Okuu swings her hand forward and points.
- Lasts halfway through the pointing.

Next Update: More Okuu (hopefully not too many).

Update: 1 Mar, 2020 @ 12:07am

v1.29

Aerials
- Adjusted so the animation frames play slower so her movement is less chaotic.
- As well, whenever she landed during the animation for an aerial attack without hitting the opponent, she would play her landing lag animation (aka 7 animation frames of her tumbling down). For some aerials, they’re landing lag would be less than 7 animation frames, so it would play these really quickly. Now all her aerials have a landing lag of 14 frames. Though, this only applies when you miss an attack, as it’s cancelled out whenever you hit an opponent.

DSpecial
- Randomizes bullet pattern when used in the air depending on the Beta Particle's X and Y position.
- Remains normal when used on the ground.
- Smoke created afterwards has been given 30% opacity to avoid covering the screen.
- Histsun and knockback reduced.
- Given more end lag.

FSpecial
- Comes out faster, lasts longer (more frames inbetween).
- No longer comes out of Okuu's back, only in the direction she's facing.
- No longer shoots out of Beta Particle due to the new Beta Percentage mechanic that was implemented.
(Though, this was just an aesthetic change, since those stars never did damage anyways lol)
(It's only the last [5th] star that does damage after all~)

Other
- Forward roll animation made smoother (minus one spriteframe from spritesheet).
- Motion blur trail adjusted to only 3 clones (each representing one of Okuu's "legs", or the stems of the nuclear klaxon symbol). Given more opacity to make Okuu more visible.

Update: 19 Feb, 2020 @ 7:23pm

v1.28

GUI
- Made the wings on Okuu's HUD that dictates her movement 30% opacity (aka 70% transparency) as to prevent the opponent's lives bar from being covered.

Update: 19 Feb, 2020 @ 6:35pm

v1.27

Mechanics
- Dair and DStrong now drag you to the opponent.
They also create a Beta Percentage (red text like Okuu's red eye from the Yatagarasu, name alluding to Beta Particle).
- This temporarily resets the opponents Alpha Percentage to 0% so you can combo them more easily without the knockback of the higher percentages.
- Afterwards, the B% and A% are added together.
- The knockback of the Dair and DStrong are factored in before the B% is created. So you can still KO your opponent at higher percentages with these moves.
- This whole mechanic is a reference to Nuclear Fusion / Fission.

Effects
- Dair, DStrong, second Jab and top of UAir have electricity effects (plasma) and sound effects.
- DStrong specifically has transparent particles when charging and when used.
First hit of jab has a transparent particle effect at the front.
(These particles are separate from the spritesheet, so they won't get muddled up with the motion blur)
- FStrong has sound effects when charging and when used.
(Okuu's japanese voiced lines come from the Hisoutensoku voice patch, which was later used in Matsuri Climax).

Hitboxes
- All of Okuu's aerials can now hit grounded opponents during a short hop no matter how short they are!
- All of Okuu's grounded moves have a height that reaches down to the floor she's standing on.
- DStrong has less end lag.

Config.ini
- Didn't realize you could only display a maximum 3 info box tips, so they've been properly formatted now.
- Added the "finished" tag to Okuu. Don't worry, I don't plan on stopping updates here! It's more so as a way of signalling how (hopefully) polished Okuu is.

Update: 14 Feb, 2020 @ 7:23pm

v1.26

Okuu now has a custom intro animation! It's very very unyu~ (Be careful not to get dizzy!!)
The color changes depending on her costume!

Added her signature "CAUTION" lines to her victory background.
Gave her Golden Alt a motion blur trail.
Her outline overall slowly glows from black to grey.

Increased height and width of dash attack.
Decreased start up frames for her forward aerial.
Increased volume of her taunt (She now says "Unyu" louder!!).

Added fancy image previews to the Steam Workshop homepage to replace the older ones (RGB and CMYK).

Update: 25 Jan, 2020 @ 3:10pm

v1.25

Okuu's taunt now teleports her to the opponent when used.
(You will need to hit the opponent at least once for this to work).

Adjusted Okuu's AI to attack more often (notably with DTilt).
Increased height of Okuu's regular attack to reach the floor to make fighting shorter opponents easier.

New color palette: Golden Okuu.
Always teleports to the opponent whenever attacking.

Update: 27 Dec, 2019 @ 3:45pm

v1.24

Aesthetic
- Gave Okuu motion blur.
- Some costumes have special motion blur effects.

Update: 25 Dec, 2019 @ 2:03pm

v1.23

HUD
- Has two of Okuu's black wings on the side that flap whenever she walks, runs or jumps.
(Automatically stays at frame 1 otherwise, except for when attacking).
- Added Okuu's name using the font from the highscore results screen from Touhou 11: Imperishable Night.
- The text automatically glows, but will glow quicker whenever Okuu lands a hit.

Update: 24 Dec, 2019 @ 4:10pm

v1.22

Neutral Special
- New smoke geyser projectile spawns on Okuu.
- Color changes depending on palette used.
- Has the same lifetime as butterfly projectiles from Up Special
- Deals 1 damage, 20 base hitpause and 10 base knockback.
(For comparison, Okuu's Side Strong deals 12 base knockback.)
- Regular projectiles now have a new destroy sprite when landing on the opponent.
(This one's color also changes depending on the palette used.)

Update: 13 Dec, 2019 @ 7:16pm

v1.21

Beta Particle
- Stays in position when Okuu's taunt (bowing/limbo) is used.
- Copies the projectiles from Neutral Special (crows), Side Special (stars) and Up Special (butterflies).
- Shoots a few Down Special bullets during Foward Tilt and Back Air (when Okuu's sprite is pointing).
These are angled towards the right side of the screen, since Okuu's arm cannon is only on her right arm.

Down Air
- Does less damage (1) and less knockback (1).

Foward Tilt
- Increased end lag (20) and decreased damage (3).