Rivals of Aether

Rivals of Aether

Fancy Pants Man
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Update: 15 Jan, 2020 @ 2:45pm

v1.37

Neutral Special
- No longer deals hitstun

Update: 15 Jan, 2020 @ 5:00am

v1.36

Added Abyss Hime compatibility

Update: 12 Jan, 2020 @ 4:21pm

v1.35

Added Hikaru title support.

Update: 11 Jan, 2020 @ 11:53pm

v1.34

May or may not be the final major update.

Forward Special
- Decreased on-hit kickback distance
- Can cancel into walljump

Up Special
- Can cancel into walljump

Down Air
- Re-added second hitbox, same size as first
- First hitbox spikes, second hitbox sends upwards
- First hitbox dissapears quick, second lingers
- Removed unique landing lag due to glitches (now 11 frames)

Neutral Air
- Can cancel at/after window 8 with jump or dodge if you missed

Misc
- Added 6 more colors, and thus, 6 more TCO portraits
- Fixed glitchy wall tech animation

Update: 9 Jan, 2020 @ 3:56pm

v1.33

Down Air
- Fixed a bug where the hitbox would not appear during the attack

Update: 8 Jan, 2020 @ 5:39pm

v1.32

This update ditches sweetspots and sourspots entirely, makes certain moves that felt slow faster, and changes down air.
I am by no means a balancing expert so don't hesitate to give feedback.

Neutral Air
- Decreased landing lag slightly

Up Air
- Decreased landing lag
- Hitbox comes out sooner

Back Air
- Decreased landing lag
- Attack speed increased

Forward Air
- Decreased landing lag
- Removed second hitbox
- Increased size of remaining hitbox

Down Air
- Removed second hitbox
- Decreased base knockback and knockback scaling of hitbox
- Attack is active longer
- Getting a hit bounces the user upwards and skips to endlag window
- Tweaked a frame of animation
- Cannot fastfall during attack
- Attack can be jump or dodge cancelled
- Unique landing lag animation

Neutral Special
- Projectiles fired at above 50% ammo deal hitstun
- Additional HUD element appears under character when move is active

Up Special
- Hitbox comes out sooner

Forward Special
- Hitbox comes out sooner

Up Strong
- New animation
- Increased ground friction during attack

Down Strong
- Attack comes out later
- Increased ground friction during attack

Forward Strong
- Attack comes out sooner
- Increased ground friction during attack
- More endlag

Jab
- Less endlag

Forward Tilt
- Added additional identical hitboxes to match animation
- Damage decreased to 5% (from 6%)

Up Tilt
- Removed second hitbox

Down Tilt
- Hitbox shape changed to sphere

Dash Attack
- Second hit is now activated by holding up and pressing attack button

Misc
- Fancy Pants can now wall cling
- Changed TCO art for black palette (Newgrounds reference)
- Changed color order (Fancy Box reference)

Update: 1 Jan, 2020 @ 9:28pm

v1.31

Abyss Runes hotfix

Neutral Special
- Fixed bug where the fire effect was not applied with the correct abyss rune

Update: 1 Jan, 2020 @ 8:58pm

v1.30

Forward Special
- Fixed bug with forward special endlag

Neutral Special
- Can now aim up and down
- Shots at med-high ammo push enemies a little

Dash Attack
- Has a second attack, similar to Jab
- Changed hitbox properties to combo into second attack easier

Up Strong
- Adjusted smear

Up Air
- Adjusted smear

Misc
-Crouch repeatedly for an easter egg

Update: 25 Dec, 2019 @ 12:01pm

v1.29

The Jank removal and more update
Updates from here on out will be more sparse to let the changes simmer

Character Physics
- Gravity speed reverted to .65
(Jump animation began to glitch at .60)
- Fast Fall speed reverted to 20
- Max Fall speed reverted to 14
(Changing these two values drastically changed the way this character felt to play for me)

Up Tilt
- Reverted name hiding
(caused hit effect bugs)

Up Air
- Hitbox changed to idle hurtbox

Neutral Air
- Added a long lasting 6th hitbox
(This hitbox was added as a compromise due to the move still looking active when it wasn't)
- Increased landing lag from 8 to 12

Down Air
- Adjusted sourspot hitbox

Down Tilt
- Tweaked animation slightly

Forward Tilt
- No longer sends user slightly forward

Forward Special
- Angle changed to 35 (from 30)
- Fixed bug where hitbox was still active post-hit
- Fixed bug where galaxy hitpause increased recoil distance traveled post-hit

Down Strong
- Angle changed to 35 (from 30)

Forward Strong
- Adjusted hitbox size
(It no longer sticks out of the character's back)

Neutral Special
- Fixed generic fx for when projectile is destroyed

Misc
- Changed Abyss Rune K

Update: 24 Dec, 2019 @ 4:15pm

v1.28

The "Something's wrong, I can feel it" update
(mainly getting rid of Sandbert values and values that no other character has)

Character Physics
- Initial dash time changed from 4 to 8
- Initial dash speed changed from 8 to 9
- Jump speed changed from 13 to 12
- Shorthop speed changed from 8 to 7.40
- Max jump hsp changed from 7 to 8
- Max fall speed changed from 14 to 11
- Fast fall speed changed from 20 to 16
- Gravity speed changed from .65 to 6
- Wavedash friction changed from .04 to .06

Misc
- Added unique TCO art for every pallette