Rivals of Aether

Rivals of Aether

Fancy Pants Man
Showing 11-20 of 142 entries
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Update: 10 Nov, 2022 @ 3:28pm

v2.9

landing during fspecial (no pratfall) during endlag will no longer reset the endlag's timer
minor visual fix to air fspecial endlag

Update: 10 Nov, 2022 @ 3:14pm

v2.8

quite possibly the fancy pants update of all time

fspecial
- animation improvements (different "on hit" sprite, unique ground and air endlag, "land + hit player" sprite)

Update: 24 Sep, 2022 @ 12:17pm

v2.7

blance
- bair increased launch angle (reverse 45 > reverse 55), increased base knockback (5 > 6)
- ustrong shrinkwrapped hitbox (added 2nd with identical stats), increased hitpause scaling (.7 > 1)
- uspecial increased kb scaling (6 + 0.6 > 6 + 0.8)
- decreased pratland time (20 > 16)
- dstrong can move the spider the same way fspecial can (but not as fast)
- hitting a spider with fspecial will act as if you hit a player (affects how you can move post-hit)

misc
- added genesis alt

Update: 23 Sep, 2022 @ 12:33am

v2.6

fspecial
- you can angle the move again
(hold a direction during startup for different movement effects)

Update: 13 Apr, 2022 @ 6:20am

v2.5

biggest change is in the screenshot

fspecial
- slight hsp during startup (0 > 1)
- decreased damage (9 > 7)
- hitting a wall now always bounces you away from it, and you bounce up less than hitting a player
- fixed "hit effect" not appearing properly after hitting a wall
- slightly less friction after landing

misc...ish
- jab1 and jab3 hitbox better matches visual
- uair both hitboxes better match visual
- ftilt base hitpause decreased (8 > 6)
(the high hitpause was there because of how well it killed, but it doesn't anymore, so...)
- fixed a miscolored pixel of nair2

Update: 18 Dec, 2021 @ 3:09pm

v2.4

blance
- walljump vsp decreased (10 > 8)
- ground friction increased to 2 (from 0.3) during pratland
(you don't slide)
- increased pratland time (15 > 20)

- fstrong hit angle changed (45 > 361)
- dstrong hits angle chaned (361 > 45)
(dstrong was killing better)

fspecial
- endlag increased (12 hit, 18 whiff > 14 hit, 21 whiff)
- tweaked startup and endlag anim
- when landing on the ground, friction is 2 (from 0.3)
(you don't slide)
- decreased "bounce on hit" vsp (-8 > -6)

misc
- 10 hit lockout added to all strongs to prevent spider trolling

Update: 11 Dec, 2021 @ 1:17am

v2.3

blance
- if fspecial was started on the ground, it goes into endlag instead of pratfall.

Update: 28 Nov, 2021 @ 3:24am

v2.2

for the fancy fans out there

visual
- readded down and up taunt
- edited dspecial spider sprite

blance
- decreased max air speed (5 > 4)

fspecial
- momentum now stops during startup
- attacking hitbox placed further inwards
- hitbox angle changed (40 > 361)
- fixed bugs (rip superslide)

ftilt
- knockback changed (8 + .7 > 7 + .5)
- angle changed (361 > 40)
- hitpause scaling changed (.9 > .5)
(i didn't like how effectively this took stocks)

uspecial
- now starts moving up before the spin (does not happen off the ground)
(this also mostly fixes tap jump protection boosts)
- can no longer fastfall while in pratfall
- less vertical speed during ascent (still covers more distance total)

misc
- changed abyss runes G, I, K, L
- removed munophone tips discussing now removed "tech"

Update: 2 Nov, 2021 @ 11:47pm

v2.1

"oops you couldn't DI ftilt" patch

- fixed jump not recoloring correctly
- ftilt more hitpause (8 + .6 > 8 + .9)
- dair more hitpause (6 + .7 > 7 + .9)
- changed hit effect for dair

Update: 30 Oct, 2021 @ 9:00pm

v2.0

this has to be the most cracked thing i have ever created. i'm sure comp discussion will have a field day with this character.

- many sprites and hitbox placements have been adjusted.

- increased init dash (7 > 7.5, dash is 7)
- changed walljump hsp (7> 5) and walljump vsp (11>10)
- less pratland time (20 > 15)
- decreased djump speed (11 > 10, jump is 11)

- jab2 sends more upwards to link better (45 > 70)
- utilt more startup (4 > 6), less active frames (7 > 6), less endlag (10 > 9)
- dtilt wider but shorter hitbox, changed hitpause (5 + 0.35 > 7 + 0.2)
- ftilt less startup (8 > 6), removal of back hit, active frames (5 > 6), hit sfx
- dattack2 less active frames (6 > 3)

- fstrong less startup (25 > 15), less endlag (21 > 20), less active (4 > 3), less bkb and kbs (9 + 1.1 > 8 + 1.0), changed hps (18 + 1 > 9 + 1.1)
- ustrong less startup (21 > 15), more endlag (19 > 20) less kbs (1.2 > 1.1), less hitpause (8 + 1 > 8 + .7)
- dstrong more active (4 > 6), less endlag (22 > 15)

- nair entirely new move
- fair less endlag (13 > 12), more startup (8 > 9), more damage (8 > 9), changed hitpause (7 + 0.7 > 8 + 0.6)
- uair less startup (7 > 6), multihit timings adjusted but overall more active
- dair less landing lag (11 > 6)
- bair increased knockback scaling (.2 > .3)

- dspecial less startup (20 > 15), dspecial less endlag (22 > 15) no longer literally maypul wrap, doesn't stun as long, no longer does parry stun, has various interactions with other specials, slightly longer lifetime
- fspecial less startup (18 > 15), can no longer be angled, can go left or right after hit, changed hitpause (12 + 0.8 > 9 + 0.8)
- uspecial has a little lerping now, changed parry interaction
- nspecial meter has a smaller indicator (i found it distracting, idk if good or bad change), no longer deals knockback (messing with other players' movement for free was surprisingly annoying)

- changed a few runes
- updated munophone
- removed festive alts
- removed intro
- removed wall clinging (visual bugs, didn't benefit gameplay)
- removed other 2 taunts
- removed supports that took up significant space (sorry)