Divinity: Original Sin 2

Divinity: Original Sin 2

The Clans
Showing 91-100 of 106 entries
< 1 ... 8  9  10  11 >
Update: 21 Nov, 2019 @ 4:14pm

1.Nerf 3 bosses.

Update: 21 Nov, 2019 @ 1:47pm

1.Shark Skin Denticle boosts all resistances as 50%.
2.Fission now adds a second Shark Skin status on casters themselves for 3 turns, but reduces the Shark Skin status on allies to 1 turn.
3.Add a new innate skill for Shark Skin stance called Blood Ecstasy which is to set Haemorrhage on players themselves.
4.Volcanic Steam no longer hits allies.
5.Shark Skin is no longer immune to Bleeding but immune to Chilled and Suffocating.
6.Jaw's Bite is now a Hydrosophist skill.

Update: 18 Nov, 2019 @ 4:46pm

1.Fish Form mutes targets(cannot use magic skills), but they may still attack.

Update: 18 Nov, 2019 @ 1:17pm

1.Spirit Siphon can no longer add cast range on high ground.
2.Improved AI of minion rat.
3.Mischief's CD is reduced to 4 turns.

Update: 16 Nov, 2019 @ 2:12pm

1.Minion rats now have Rodent Muzzle and its innate skills.

Update: 7 Nov, 2019 @ 9:44pm

1.Shrink the visual size of Rat Hole from 1 to 0.6.
2.Rat Hole has 100% Earth Resistance now.
3.Vortex has 100% Water Resistance now.

Update: 7 Nov, 2019 @ 4:13pm

1.Petty Theft and Sitting Duck last one more turn on: Sucker's Punch, Burrow and Blink Strike. Reduce Burrow's CD to 3 turns.

Update: 6 Nov, 2019 @ 8:06pm

Small bug fixed.

Update: 6 Nov, 2019 @ 5:03pm

1.Slightly raise the chance of triggering Bloodthirst on Pounce and Volcanic Steam.
2.Reduce CD of Volcanic Steam to 3 but costs 4 AP now.
3.Slightly raise the chance of triggering Roc Bonus on Gust and Tornado.

Update: 6 Nov, 2019 @ 3:39pm

1.Fix a bug on Burrow and Flight which didn't clear surface.
2.Rat Hole has more Hp but last for 5 turns.