RimWorld

RimWorld

OnlineCity
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Update: 14 Feb, 2021 @ 7:07am

Update 0.03.51a from 2021.02.14
https://github.com/AantCoder/OnlineCity/releases/tag/Ver0.03.50a

Fix the burden with the exit when transferring goods
Fix the burden using the save file
Constant update fix ("Not all files were tested for hash ...")
Fixed transfer of pawns to the settlement (now they are not aggressive, and the prisoners do not run around the warehouse, thanks @Babur#4894)
Added an incident system: now you can send each other raids of bribed NPCs (thanks @Babur#4894)
Separate log report on incidents on the server
Added the ability to select a scenario when creating a world (thanks @DocSpectre_#9527)
Improved mod sync system, sync mod settings (thanks @Roman8x#9635)
Mod settings can no longer be changed (configurable on the server)
Logging out of old sessions of the same login
More stable forwarding of server commands (mail)
Server setup start year
Server configuration to disable online PVP
Fixes for some rare bugs

Update: 14 Feb, 2021 @ 12:32am

Interim update

Update: 2 Sep, 2020 @ 8:12am

Update 0.03.46a from 2020.08.31
Mod: https://yadi.sk/d/NEzAcUcLJA-Rmg
Server: https://yadi.sk/d/dpQjpzWjRCoKlQ

Transition to game version 1.2
Fixed incompatibility with many mods. Thank you so much @Blaazouille for this!
Removed messages about the removal of abandoned colonies from the general channel
Added two settings to the server:
ProtectingNovice Protection of novice players from attack, as well as a ban on transferring goods from new settlements
DeleteAbandonedSettlements The server will automatically delete undeveloped settlements that have not been played for a long time

Update: 2 Aug, 2020 @ 10:22pm

Update 0.03.45a from 2020.08.01
Mod: https://yadi.sk/d/H15pL2lKRHuyng
Server: https://yadi.sk/d/lKXlGzXGR30IKg

Fixed a bug with the growth of server load over time (non-closing connections are now closed).
Fixed another bug that led to a "quiet" disconnect (when a player disconnects from the server, but his game continues).
Fixed some other bugs.
A vulnerability allowing the use of developer mode has been fixed.
The change of icons on the cost of the settlement has been slightly adjusted (now everyone has a tent at the beginning, and the first house is from 25,000, the cost of the settlement now includes the pawns that are in it).
Now androids from Android tiers are transferred not hostile.
Now saves are stored on the server in a compressed form.
Now the server will automatically delete colonies for which they have not logged in for a week, the game time of which is less than six months and the value in them is less than 25000 (until the second settlement icon) (to delete all conditions must be met).
Now it is impossible to transfer things and pawns until the colony is not there for half a year and the price is less than 25000 (for transfer both conditions must be met), the player can accept other people's transfers
Commands that can be run from the server console:
pressing the Q key - exit,
R key - restart the server (clients will simply reconnect, unnoticed by them; do not use if someone has PVP active),
the L key - similar to the everybodylogoff command - forces all players to save (to the server) and prevents them from playing further, use this to safely shutdown the server: launch the L command, wait a couple of minutes (so that everyone can save and transfer data), wait for the Server Saved message and the server can be turned off (press Q or just close),
S key - save the player statistics file.
The IP of clients and the number of connections are now written on the server (this is the number of online, excluding closed connections, which weigh about 3 minutes after the break), and now it is also written about the disconnection of the connection

Update: 12 Jun, 2020 @ 4:01am

Update 0.03.43a from 2020.06.11
Mod: https://yadi.sk/d/KTT-8vy6UemLkA
Server: https://yadi.sk/d/HfHi60D7jvRM8g

An update that fixes many bugs.
Many thanks to the community for their patience and active help.
The error of connection loss was fixed, the error due to which progress was not saved was fixed, the game crashed, the interface disappeared, several chat-related errors were fixed.
Now when the connection is disconnected, it is automatically restored.
Server rental extended for a year rimworld.online (194.87.95.90)

Update: 3 May, 2020 @ 3:07pm

Update 0.03.40a from 2020.05.03
Mod: https://yadi.sk/d/d9QgECu1gtPFTg
Server: https://yadi.sk/d/gG-hp7QBk9HLtg

A big update, in which it became possible to attack a foreign settlement with partial control of their pawns. Unfortunately, everything didn’t work out beautifully and smoothly, but you can still have fun! :)
The mod is transferred to version RimWorld 1.1
Added Chinese translation (thanks @ldoubil).
Reworked mod description, now everything is described in more detail.
The server side now has settings.
There was a setting for the frequency of autosaves, the default is 15 minutes.
You can write a text about yourself that will be available to other players.
Many bugs fixed, new ones made :)

A little description of PVP. Now, if you have a desire to take away from your neighbor what is bad or to completely capture the colony, you can do it with your own caravan. Your colonists will attack the enemy colony in the form in which it is playing at the moment (of course, it must be online). The attacking pawns are always in combat mode and accept commands to go to the position, shoot at the target and attack the target closely. They can also pick up weapons, clothes and take or discard something from the inventory, or else they can eat or drink something. Actually, the control possibilities end there: it turns out that only the main teams for fighting are available. We should also say that the attacker manages the situation remotely. Because of what, his orders are executed, but he does not see the process of aiming and shooting. Movements also occur in jerks. It is sad that it did not work out to do everything smoothly. At the moment, I do not see the technical ability to make this mechanism better. In order to slightly compensate for the loss of control, the speed of movement of the pawns of the attacked is halved (the reduction takes effect a minute after the start of the battle in order to have time to take a position).

To attack, both you and the enemy in the Settings tab should have a checkmark "Participate in PVP". You can change it once a day. If any side leaves the game during the battle this will be tantamount to defeat and the player will either lose the colony or the caravan that is attacking. For the other side, only the fact that hostile pawns will passively shoot back under the control of the AI ​​game will change. If the attacker wants to retreat, then he needs to go to any edge of the map and click Retreat in the menu. While PVP is in progress, half of the first speed is forcibly set. You can neither pause nor accelerate.

The official server is now available again at rimworld.online.
When you connect to it, our modpack will be automatically downloaded. Watch out! Save everything important from the Mods folder.
The server works without the DLC Royalty, since not everyone buys it, and it’s illegal to automatically download paid content without buying it.
Dev mod on the server is now disabled.

Many thanks to everyone who helped our project for all this long time! Thanks to you, the mod now has even more different languages, new settlement icons that reflect the wealth of the colony, a cool mechanism for downloading mods and other things to the code that are not noticeable, but important for development, and, of course, thanks to those who help financially with the rental server!

Update: 17 Nov, 2019 @ 9:18am

Update 0.02.32a from 2019.10.26
Mod: https://yadi.sk/d/J_RQA63Yvz984A
Server has not changed

This is a small update.

Added translation into Korean (thanks 블루베리/kang060302), French (thanks Guilty) and fixed translation in other languages.

Update: 8 Nov, 2019 @ 2:37am

[Auto-generated text]: Initial upload.