XCOM 2
Immolator + Chemthrower Abilities
Showing 11-20 of 79 entries
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Update: 20 Dec, 2022 @ 9:30pm

Update: 16 Nov, 2022 @ 1:24pm

Fixed a bug that was causing High Velocity Nozzles to also apply their aim modifiers to things it wasn't attached to.

Update: 15 Jul, 2022 @ 12:40pm

Fixed a logic error that was making Corroding Compounds not work with sparkthrowers.
Fixed Specialized Counteragent not working with sparkthrowers.

Update: 24 Jun, 2022 @ 7:22pm

Incandescence, Viscous Accelerant, Particulate Haze and Nightmare Fuel now apply to canister activations. Whoops.
Adjustment to range condition for XpanD.

Update: 15 Nov, 2021 @ 9:06pm

update to russian translation

Update: 7 Nov, 2021 @ 8:18pm

update to russian translation.

Update: 21 Oct, 2021 @ 7:22pm

Added Russian translation, thanks to Aks

Update: 12 Sep, 2021 @ 12:23pm

Fixed a bug that was preventing Thermal Bulwark from applying to the caster properly.
Smoke and Medic Canisters now provide protection from Bleeding if you have Chemical Deflector. (used to be nothing)

Update: 19 Jul, 2021 @ 7:21pm

If immolators, smoke canisters or blast canisters are either non-infinite or not set as starting items, will no longer attempt to add them to HQ inventory.
the bools that previously controled this behaviour have been removed, as it will now automatically detect if it's appropiate to do so.

Update: 6 Jul, 2021 @ 10:24am

fixed a typo in the Covert Infiltration compatability config.