Steel Division 2

Steel Division 2

Red Storm'44
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Update: 28 Nov, 2019 @ 11:14pm

- The cost of the StuG III E has been reduced from 110 to 60.
- The StuG III E can now fire as indirect.

- The efficiency of the Lmg, vehicle MGs and HMGs have been increased.

- The range of all Sniper rifles has been scaled up.

- The reload time of all Automatic canon based AA units has been increased.

- The names of most german tank, AT and recon vehicles have been modified to be more authentic.

Update: 28 Nov, 2019 @ 9:55am

- The view range of the non-recon infantry have been slightly increased.

Update: 27 Nov, 2019 @ 8:55pm

- The AT gun, AT rifles and tank gun ranges have been modified to be more in line with the scaling of the units and the environment. They are now as follows :

Before ---> Now

* 1250m ---> 2000m
* 1000m ---> 1600m
* 800m ---> 1280m
* 500m ---> 800m

- The range of the HMGs have been increased in line with the same scaling.

The AP values have not changed. It's just these range scaling that has been adjusted.

- The ISU-152, SU-152, SU-122, StuH42 and Grille can now correctly use their indirect fire.

- The Area of Effect (AoE) of all arties, off maps, cannon rounds, bombs and rockets have been increased.

- The Zis 3 AT guns in the AT tab have all lost their ability to fire as indirect. I'll rectify the trait in the next update.

- The view range of the tanks and enclosed light armor has been slightly increased.

Update: 27 Nov, 2019 @ 10:56am

- The effectiveness of the AA units have been slightly toned down.

- The ammo bug concerning the Grille and the s.IG33 has been fixed.

Update: 26 Nov, 2019 @ 9:58pm

Game Version = 26680
Mod Version = 0

Update: 26 Nov, 2019 @ 12:05am

Game Version = 26680
Mod Version = 0

Update: 24 Nov, 2019 @ 11:16pm

Game Version = 26680
Mod Version = 0

Update: 24 Nov, 2019 @ 11:14pm

Game Version = 26680
Mod Version = 0