Rivals of Aether

Rivals of Aether

Madeline
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Update: 12 Jul, 2021 @ 6:57am

NEW:
- You can now climb! You start climbing by holding the parry button while inputting in the direction of the wall.
* You stop climbing when you let go off parry
* Climb up and down by, well, pressing up and down
* If you press jump while climbing, it cancels into a regular wall jump
* If you climb to the ledge, you will automatically climb up the ledge onto the stage
* This does not work on solid articles atm
- The wallbounce technique is now implemented, perform it by pressing jump while dashing directly upwards next to a wall
* This does not work on solid articles atm
- Added new sound effects to superdash, hyperdash and wavedash, as well as speed ring vfx when they are performed
- A Stamina gauge which is used for certain actions
* Max stamina i 200, increases by 1 each frame while grounded and not performing an action that requires stamina
* The gauge becomes invisible when it has been full for half a second
* When climbing or wallclinging, stamina decreases by 1 each frame. You fall off the wall if stamina reaches 0
* Dashes require 1/4 of your stamina gauge to perform. Madeline's hair turns blue if has insufficient stamina
* NSpecial recovers all your stamina, dying also recovers all stamina
* What stamina affects is highly experimental and may be changed. The idea is to make the strongest moves to a resource

CHANGES:
- Dream Mist is no longer destructible, and is also one article instead of 9
* It should no longer cause lag, I swear to god, if it still does, I don't know what to do. HELP.
- FSpecial is now charged on use, rather than passively over time
- All orbs shot by FSpecial have their angle set once Badeline is summoned
* AKA, they now always travel in the same direction, rather than independently
- Adjusted speed and height of superdash, wavedash and hyperdash
* Superdash now jumps just as high as a regular jump
* Wavedash and hyperdash are identical in height and length, and are about half a jump high
- Redid the crouch animation, Madeline's patented bouncy crouch is now portrayed properly
- Updated sound effect for uspecial and dashes (different for charged and left/right)
- Realligned hair for jump, land, pratfall, landinglag and uspecial animations
- Tweaked the animation of fair to have more impact (reduced the framerate) as well as some framedata
* Pre: 6 frame startup, 1 frames 30 degree hitbox, 1 frame spike hitbox and previous hitbox still active, 10 frames endlag
* Now: 6 frame startup, 2 frames 30 degree hitbox, 1 frame spike hitbox and previous hitbox inactive, 15 frames endlag

Update: 27 Sep, 2020 @ 6:43pm

v2.4

Added official Abyss Rune support.

Update: 18 Jun, 2020 @ 5:42am

v2.2

- Multiple performance improvements to DSPECIAL to avoid lag.
* The Dream Mist block is now very slightly smaller
* The Dream Mist now has 9 seperately destroyable parts rather than 25

Update: 27 Mar, 2020 @ 11:58am

UAIR/DAIR:
- Angle Flipper 8 -> 3
- New sweetspots (active for one frame)
- Active hitbox frames 8 -> 7

FTILT:
- Becomes active one frame earlier

FSTRONG:
- Weak Hit Damage 2 -> 1
- Strong Hit Damage 12 -> 11
- Weak Hit hitbox now moves along with Oshiro

NEW BAIR:
- Old BAIR was actually just a flipped FAIR
- Startup: 9
- Active Frames: 8
- Recovery Frames: 12
- Damage/Angle/BKB/KBG: 8/45/7/.7
- Turns you around at frame 10

NEW DSPECIAL:
- Old DSPECIAL is now a rune (see Abyss Rune Buddy)
- DSPECIAL now summons Dream Mist
- Each block of dream mist consist of 5x5 objects
- These objects are destroyed by opponent non-projectile hitboxes
- Madeline's Dash is extended by going through Dream Mist
- Madeline's Dash will be restored after dashing through Dream Mist
- Hitting opponents while going through Dream Mist deals high damage and knockback
- Dream Mist disappears on death or after dashing through it
- Madeline takes damage if she hits a wall or floor while dashing through Dream Mist
- While dashing through Dream Mist, platform collission is ignored
- You can only summon Dream Mist once per airtime
- If you jump when you exit the mist horizontally, you can gain extra height and speed
- It has a neat paralax effect you can see if you move the camera!

OTHER:
- Prat Land Time 3 -> 10
- Jab1 can now be cancelled into Dash if Jab1 connects
- Changed the sound effect for double jumping

- TRUM & ALTO CODEC ADDED
- ABYSS RUNE SUPPORT

Update: 18 Jan, 2020 @ 2:15pm

v2.0

Movement:
Jump Speed 13.00 -> 11.00
Short Hop Speed 8.00 -> 6.50
Double Jump Speed 9.00 -> 10.00
Gravity Acceleration 0.65 -> 0.60

Dashes:
Super Dash Jump Speed 12.00 -> 10.00
Hyper Dash Jump Speed 8.00 -> 6.00
Wavedash Jump Speed 10.00 -> 9.00
Hyper Dash Speed Multiplier 1.30 -> 1.20

While Madeline is in the air and not in hitstun, her horizontal speed is now lowered by 0.2 each frame if she is above 6.00 horizontal speed.

Increased F-Tilt's range significantly.

Update: 5 Jan, 2020 @ 7:56pm

v1.11

- Madeline now has the death sound from Celeste.
- The death animation from Celeste has also been replicated.
* The colors of the animation matches Madeline's Hair, also with skins.
- The afterimages during Madeline's charged dash now match her hair with skins as well.

- Changed some movement stats:
* Ground Friction: 0.5 -> 0.8
* Air Max Speed: 7 -> 6
* Max Jump Hsp: 7 -> 6

Update: 4 Jan, 2020 @ 4:18pm

v1.10

- Adjusted a lot of her Strong attack hitboxes.
- Made her U-tilt reach higher.
- D-Tilt now har 6 frame startup rather than 9.
- Jab1 got increased hitstun multiplier.

Update: 4 Jan, 2020 @ 8:31am

v1.9

- Adjusted her sprite and hair positioning while wall clinging.
- Fixed an issue where Madeline would get stuck in the wall clinging sprite if she was hit while wall clinging.

Update: 3 Jan, 2020 @ 7:50pm

v1.8

Adjusted U-Tilts Knockback Angle

Update: 3 Jan, 2020 @ 7:45pm

v1.7

- Fixed an issue that set the player to dash start rapidly if dashing rapidly on the ground.
- Adjusted sounds for some moves.