Rivals of Aether

Rivals of Aether

Mechlair
Showing 1-10 of 39 entries
< 1  2  3  4 >
Update: 22 Sep, 2024 @ 10:49am

v2.291

=This fixes a bug where hitting the orb too soon would make it not fly away.

Update: 22 Sep, 2024 @ 8:35am

v2.29 — Fixes for a couple of long-standing pet-peeves, making Down-B more intuitive

When initially developing Mechlair, the idea was for her air speed to resemble Wario's. I gave her a high air friction thinking that, when 'turning around' midair, it'd slow her down faster and so she'd turn around quicker. Turns out air friction actually works as a direct counter to air accel — the opposite of what I wanted.
+Air accel 0.4 > 0.45.
--Pratfall accel multiplier compensated (0.65 > 0.6)
=Air decel 0.07 > 0.05. kB adj 1.1 > 1.08 to compensate for the survivability nerfs as a result of this.
=Rounded some stats around (init dash 6.75 > 7, air hsp off a jump 5.3 > 5.25).

I keep getting complaints about the orb's strength. These past patches, I've been giving it several slaps on the wrist. ...This patch isn't too different.
=Removed cancels out of Down-B 2 for pretty much the entirety of the attack. Endlag increased by 5 frames. This also removes a little tech off grounded Down-B 2 jump cancel (you can still do it if you turn on the perma-speed-up rune though!). Instead, Down-B 2 gets IASA if the orb hits someone while returning.
-Clamped the vsp boost from Down-B 2. This should make it not 'send you nowhere' if you're not holding up, but it also won't make you go farther than Etalus' Up-B at max speed. The hsp boost got slightly nerfed, too.
-Opponents can now kill your orb by knocking it to the blast line. As Mechlair, unless you're recovering, you'll always want it to be up, so I thought making it so you have to set it up more often could be a good idea.
-Nerfed hitpause for all orb hitboxes slightly. Return orb is weaker, and more of a combo tool.
-Hitting Mechlair during either Down-B's startup puts the attack in cooldown.

There are a few more kinks I have to figure how to iron out, so expect one or two hotfixes soon.

Update: 12 Sep, 2024 @ 7:51pm

v2.283

*Fixed bug where parrying the orb or Mechlair after she's hit the orb could send her into permanent parrystun.
*Fixed bug where the orb would hit articles and non-players forty thousand times a second.

Update: 10 Sep, 2024 @ 6:35am

v2.282 — Axed down Down-B

-Orb smack hitbox lasts even shorter.
-Orb protection is now removed once you've hit it.
-Smack extra hitpause and hitpause scaling nerfed (10, .6 > 8, .5)
-Ball return box kB stats nerfed (9.5+1.1 > 8+1.2).
-You can no longer cancel Down-B 2 into standard attacks early.
=Finally fixed every bug I could consistently reproduce — there should be no jank between two orbs anymore!
=HUD ball icon now changes according to your current alt; handy for telling which ball is yours!
-U-Strong tipmost hit SDI increased (0.2 > 0.6) and its final hit lasts one less frame (3 > 2). Endlag compensated.
-Attempted to increase Side-B's parrystun.

Update: 9 Sep, 2024 @ 4:52pm

v2.281 — Orb-related hotfix

=Fixed a couple of really annoying bugs: Projectiles and articles can no longer hit the orb once every single frame, and it also knows how to behave when hit by the tip of Mechlair's U-Strong multi-hit.

Update: 9 Sep, 2024 @ 2:53pm

v2.28 — Balance tweaks AND FINAL SMASH COMPATIBILITY?!?

+She has not one, but TWO Final Smashes. One of them is secret: can you find it?

This patch takes a shot at her strong ladder combos with Up-B:
-Double jump vsp nerfed (11 > 10.1)
-Up-B sour spot kBS now decays as the move goes on (.7 all along > .7/.55/.45). Travel speed nerfed to be closer to pre-buffs.
++It was pretty weird how at 0%, late hilter Up-B and late tip Up-B both sent the same distance so I increased the former's BkB (7 > 7.5)

I've also made some gamefeel fixes; I'd heard her movement felt very unorthodox in a bad way, and I agree looking back on it. Some of them were actually holdovers from pre-2.0 where her movement was slower, and these stats less egregious-feeling.
+Dash stop % and ground friction both buffed (85%, 0.3 > 60%, 0.33)
-Prat fall accel multiplier nerfed further (0.8x > 0.65x)
-Moonwalk accel toned down a tad (3.5x > 2.5x)
=Wavedash physics changed so she goes the same distance while feeling less slippery (1.2x, 0.05 fric > 1.25x, 0.1 fric)
+Up-B ends sooner.

Amidst some serious bugfixes, I've attempted to nerf the orb.
-The smack hitbox lasts for a slightly shorter amount of time.
-The orb now dies if Mechlair or a teammate attempts to smack it past the top blast zone. This prevents strategies where you'd place it really high and then KO opponents at seriously low %s with the return hitbox.

Other, more minor changes:
=There's a little arrow above the orb to make it easier to see. The arrow goes dark when it's got a hitbox, and I've slowed the effects upon hitbox death slightly so they're more visible. I plan on doing a few more changes in this front still.
=Added some slight visual cues for when you land B-Air's reverse hit.
+Neutral-B up throw kBS decreased (.5 > .35)
=Up-B's first active frame has been invincible for close to 5 years now, but there's never been any such indicator. I'm used to characters flashing white when they're invincible, so Mechlair now does that too.
-Redrawn U-Strong's hitboxes. Overall, it should be worse at hitting the final hit if the multi-hits miss.
+Most of F-Strong's sour hitboxes reverted to 361°. The couple that reach platforms above Mechlair are still 45°.
+DACUS window increased from 4 frames to 6 for accessibility.

Update: 28 Aug, 2024 @ 9:25pm

v2.273 — Final patch for today, for real!

*This fixes a small problem where the info tab would straight up lie to you. Smh.

Update: 28 Aug, 2024 @ 9:15pm

v2.272 — Gamefeel fixes for Up-B

=Turnaround Up-Bs are now done by holding backward without pressing up. I think this makes the inputs for both variants simpler, more intuitive and less cumbersome.
-You can no longer angle Up-B if you've turned around mid-move.
-You can't Up-B turnaround if you've been parried.

I might make a future patch limiting post-hitpause turnarounds to 'only if you hit the tipper'. We'll see!

Update: 28 Aug, 2024 @ 8:40pm

v2.271 — Hotfix!!!

*This fixes a bug with the orb where grabbing it during its knockback would make it act funky.

Update: 28 Aug, 2024 @ 8:31pm

v2.27 — Hotfix!!

*I noticed Down-B 2 didn't have the proper physics if you use it on the ground. It's fixed now.