Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Dresden's Hegemonia Hardcore Overhaul Mod 4TPY
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Update: 2 Dec, 2013 @ 8:38pm

Update
- Changed imperium levels so that small AI factions can only field 2 armies. The intention is to keep the larger factions from being mobbed by multiple 1 region factions.

Update: 1 Dec, 2013 @ 3:06pm

Update: 1 Dec, 2013 @ 2:05pm

- It is HIGHLY RECOMMENDED to start a NEW CAMPAIGN. Older saves will work but there will be issues with buildings/resources.
- Media Atropene now a playable faction.
- Various changes to improve mod compatibility.
- Lowered building recruitment point bonuses to work with new recruitment changes.
- Updated to Meaningful Resources version 2:
- Fixed Copper nodes to be their own resource.
- Added Warhorses, Salt and Slaves as resources. These are very limited in location. However, once acquired by ownership or import (trade), the player can build new Supply Chain buildings.
- These Supply Chain buildings (forum, yellow slot capital) produce enough of the resource to then trade. In this way, supply chains can be created across the map (i.e. The Salt Road of Italy, etc.)
- Many buildings, equipment, and training have been gated via resources. The design intent is to gate off units or excessive income. This was also implemented in a way to NOT hinder the AI.

Discuss this update in the discussions section.

Update: 29 Nov, 2013 @ 9:38pm

Update:
- Some Minor Factions now playable. Thanks to Izanagi for letting me use his work. Factions: Aedui, Armenia, Boii, Cantabri, Cherusci, Delmatae, Galatia, Garamantia, Getae, Insubres, Massilia, Pergamon, Rhodos, Syracuse, Turdetani.
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is only one recruitment slot.
- Decreased attrition, increased siege times by 2.
- Various changes to improve compatibility with other mods.

Update: 17 Nov, 2013 @ 3:46pm

Fixed AI food bonus.

Update: 17 Nov, 2013 @ 2:32pm

Update 1.3.1
- Gave Corsica to Carthage. Used manual region trading, so let me know if there are any stability issues.

Update: 16 Nov, 2013 @ 9:13pm

Update 1.3
- Expanded Parthia.
- Rome now starts at war with Liguria.
- Slightly lowered Carthage's diplomatic upgrade I had given them with Africa/Spain.
- Carthage's mercenary bonus increased to -50%.
- Slightly lowered Junia's diplomatic penalty.
- Slightly increased Hellenic relations with Rome, hopefully Epirus doesn't immediately invade.
- Added new images to the New Campaign screen for the expanded empires.

Update: 15 Nov, 2013 @ 2:18pm

Update-
-Patch 7 beta Compatible.
-Now includes Meaningful Resources Mod by XiLo. Huge thanks for letting me use the mod.

Update: 12 Nov, 2013 @ 11:04am

Updated 1.1.1
- Increased AI spending caps, hopefully AI will build more advanced buildings/units. Let me know if this messes up anything.

Update: 10 Nov, 2013 @ 12:52pm

Update 1.1
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Altered the Barcid starting trait to be less of a penalty on diplomacy.
- Increased military spending and build priority for the AI.
- Changed some factions to prefer infantry over missile units.