Cossacks 3

Cossacks 3

19th Century
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Update: 10 Nov, 2022 @ 2:29am

For some reason I can't update this mod, I might have to delete it and recreate it, sorry for any inconvenience.

Update: 10 Nov, 2022 @ 2:22am

Version 1.1

Update: 9 Nov, 2022 @ 8:56am

A long overdue update to my 19th Century mod, I've added a Dragoon like unit to every Nation, credit as always to Awar without whom my mods would not be possible, the A.I will now select a pre-determined two of the three Cavalry units available making every Country a different challenge, updated the Scottish Cavalry and created a couple of different colour horses.

Update: 13 Sep, 2021 @ 8:27am

Added Greece as a playable Nation.

Update: 4 Jun, 2021 @ 9:30am

For some reason the last update didn't work, hopefully this one has.

1. Changed Militia to Light Infantry, except Ottoman and Ukraine, left them as Turk and Cossack.
2. Added armour to Ottoman General, missed that out last time.
3. Doubled the production time of the English Lancer, for some reason when utilising the 'half the production time of Cavalry' in the Blacksmiths this is quartered instead of being halved.

Update: 4 Jun, 2021 @ 9:16am

1. Changed Militia to Light Infantry, except Ottoman and Ukraine, left them as Turk and Cossack.
2. Added armour to Ottoman General, missed that out last time.
3. Doubled the production time of the English Lancer, for some reason when utilising the 'half the production time of Cavalry' in the Blacksmiths this is quartered instead of being halved.

Update: 14 May, 2021 @ 8:23am

1. Added Artillery Crew to all Nations.
2. Halved the re-load time for Cannons.
3. Re-did Bavaria uniforms, was never happy with them.

Update: 21 Mar, 2021 @ 9:18am

Using Awars models, some of his graphics and a lot of his help, I have updated the uniforms of all Nations.
Probably not all historically accurate.
As Nations go I have removed Algeria, China, Maratha, Turkey and Venice but added Ireland, Italy, Mexico and Ottoman.
Added a very expensive General unit, which is needed for the healing upgrade, some of which I have named but will entertain any suggestions for those that I haven't.
Haven't changed the A.I. much but each Nation will only produce a pre-determined 3 of the possible 5 available Infantry soldiers, which gives a little bit of variety.
I've had to leave the Artillery crew for now but they are definitely on my to do list.

Update: 19 Apr, 2020 @ 8:39am

This update includes a major change in gameplay, thanks to a suggestion by Crazy Cossack, I've halved the cost and production time of all Infantry and Cavalry units, allowing the A.I to build quite an army in a short space of time, therefore making them a bit more of a challenge.
I've changed the movement speed of Marathas Sikh Infantry to that of a peasant, because it is quite a weak unit.
I've also changed a few Cavalry units from Hardhorse speed to Fasthorse speed so that each Nation has one of each, for
example the French Cuirassier now moves at Fasthorse pace.
I've added the Gunners to the Artillery Depot but ignore them for the moment as I haven't managed to attach them to
the Cannons.

Update: 23 Mar, 2020 @ 8:41am

Corrected the problem with Ships not firing, sorry about that.