Space Engineers

Space Engineers

SE MiniMap (RADAR)
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Update: 17 Feb, 2020 @ 11:52pm

  • New feature: Box drawing made practical! Right-Click-and-Drag to start drawing a box on the Nav Map. When you release the mouse button, up to 20 displayed objects (minus planets) will be gathered in a list and presented in the right side of the map surface. You may then click on them to select them on the map and view their info.
  • New feature: GPS points are now displayed on the nav map, and can be toggled on / off same as the other items. Note that if you delete a waypoint with the map open, it won't reflect the change until you close and reopen the map (until Keen gives us better access to GPS points)
  • New nav map icons: As seen in the picture, the map icons have been changed. They are now all the same size (except for asteroid clusters and planets, which still scale). The rules for the various icons are given in the picture. Note that phantom grids may not display properly until you come into contact with them again. You can either delete your world config file, or manually edit it to give the NavMapShape a proper name (just make it the same as the other Shape)
  • Added: Ship Classification. The Weapons Classification from the picture has been added as a line item in the object info box
  • Adjusted: Docked ships are now also considered part of the base ship / station to reduce clutter
  • Adjusted: The view distance at which items are hidden on the nav map has been slightly reduced
  • Fixed: Object info wasn't being updated for moving objects
  • Fixed: Player frustum wasn't displayed properly when the planet-only view was shown on the nav map
  • Fixed: Planets weren't being selected properly when the planet-only view was shown on the nav map

Update: 6 Feb, 2020 @ 2:59pm

  • Fixed issue with "Show chat messages" and "Show bots" settings being unclickable when script mode is forced on

Update: 5 Feb, 2020 @ 5:18pm

  • Fixed potential CTD when merging grids
  • Fixed issue with object selection inaccuracy - mod now checks if the cursor position is inside the actual shape instead of the generic box around an object
  • Fixed distorted borders around boxes in Nav Map
  • Raised min size for objects on nav map from 10 pixels to 12.5 pixels

Update: 3 Feb, 2020 @ 7:26am

  • Added Owner status as a valid admin level
  • Fixed typo in the illegal admin message

Update: 1 Feb, 2020 @ 8:17am

  • Fixed issue where grids mechanically connected to stations were still being shown as their own objects.

Update: 31 Jan, 2020 @ 3:10pm

  • Added Admin config options (via Admin Mod Menu and Chat commands)
  • Added customization options to the Nav Map - you can toggle which types of items you want displayed
  • Added a setting to ShowBots - will hide wolves / spiders on the Hud Map when set to false
  • Multiple grids that are mechanically connected are now displayed as one object; if you disconnect a subgrid it will become its own grid; if you attach two grids together, the larger of the two will consume the smaller
  • Fixed spiders still not having names
  • Fixed issue with null reference exception (trying to access character model while its not in the world)

Update: 21 Jan, 2020 @ 8:46am

  • Fixed potential null reference exception when blocks are removed from grids

Update: 20 Jan, 2020 @ 4:29pm

  • Fixed the issue with wolves / spiders not having names

Update: 20 Jan, 2020 @ 2:34pm

  • Fixed an issue where the selection reticle doesn't update when you switch views in the Nav Map while the Planet Map is being shown
  • Fixed issues with resources not being released when exiting to main menu

Update: 18 Jan, 2020 @ 12:42pm

  • Updated Save method to account for new save names needing an extra tick to register with the mod
  • Split the mod config up into two files: base config (menu items) and world-specific config (entities / asteroids)