Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Undercities Redone (Beta)
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Update: 16 Jan, 2021 @ 11:27am

Update: 18 May, 2020 @ 3:47pm

Added a small fix for Empire Forts and Elven Gates that could cause crashes.

Update: 21 Mar, 2020 @ 6:06pm

Fixed a problem that could occur with coastal settlements generating the wrong keys

Update: 8 Mar, 2020 @ 6:42pm

removed custom effect bundles and replaced with CA version of it to ensure crashes no longer possible

Update: 6 Mar, 2020 @ 2:28pm

Last patch had broken script, script is now fixed

Update: 6 Mar, 2020 @ 2:06pm

Changed the method by which skaven armies are generated, global table has also changed

Update: 5 Mar, 2020 @ 6:41pm

Quick adjustment of the script, added a few more logs and tweaked some of the spawn settings. Should definitively end the spawn force problems. Script logs always welcome

Update: 2 Mar, 2020 @ 6:11pm

Added a validation check for undercity entries to prevent lua errors that would prevent end turn from being reenabled. Also moved this validation check and the table remove function after the callback to ensure even if it does somehow fail the callback will fire and reenable end turn after 5 seconds.

Update: 1 Mar, 2020 @ 4:30pm

Moved callback function to before the army spawns to ensure script breaks dont prevent it from happening.

Disabled Old World Skaven mechanic introduced in last patch, caused incompatibilities with startpos mods

Update: 29 Feb, 2020 @ 3:41pm

Added a callback function to prevent infinite turn times caused by bad coordinate data