Stellaris

Stellaris

VF's Techs and Buildings [Legacy 3.14.x]
Showing 1-10 of 15 entries
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Update: 2 Jun @ 7:48pm

Reverting to pre 4.0

Update: 2 Jun @ 5:10pm

Update: 14 Jun, 2024 @ 5:10pm

Update: 19 Jan, 2023 @ 11:13pm

Update: 30 Mar, 2022 @ 11:59am

Update: 27 Nov, 2021 @ 5:56pm

Update: 5 Nov, 2021 @ 8:50pm

-Updated for 3.1
-Biggest changes yet.
--Resource buildings need to be built from a building chain
--Logisticians, Tunnellers, Prospectors and Synthesizers are now very industrious job, which produce a lot but are few, something to reflect the efficiency of their industry
--A huge amount of other things, since I'm planning on a relaunch.

Update: 18 Apr, 2021 @ 9:33am

-Updated for 3.0.*
-Null Job Priority patched

Update: 19 Mar, 2021 @ 11:44am

- Implemented slavery fix and compatibility for Plentiful Traditions
- Made the unity buildings a little bit better

Update: 29 Dec, 2020 @ 8:34pm

- Patched for 2.8.*
- Balance changes