Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
Showing 1-10 of 11 entries
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Update: 3 Jan, 2020 @ 8:22am

Small bug fix for when used with a compatible mod that adds city based production

Update: 2 Jan, 2020 @ 9:48am

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Update: 1 Jan, 2020 @ 9:29am

No longer edits townbuildingutil.lua

Update: 30 Dec, 2019 @ 9:35am

Update: 29 Dec, 2019 @ 7:48pm

Added extra options for third-party mod developers, such as residential output +more soon

Update: 25 Dec, 2019 @ 1:59pm

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Update: 24 Dec, 2019 @ 12:55pm

Missing creator tag

Update: 24 Dec, 2019 @ 4:42am

Improved code to allow other mods to add/change products being demanded

Update: 22 Dec, 2019 @ 5:25am

Instead of each building accepting all products, now each building will demand 1 random product

Update: 19 Dec, 2019 @ 5:57pm

Changed thumbnail, name and description to be uniform with my alt mod.