Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Showing 11-20 of 41 entries
< 1  2  3  4  5 >
Update: 30 Jun, 2021 @ 11:51pm

* Attempt to fix the first map of the Passing crash upon restarting from a mission loss.

Update: 17 May, 2021 @ 10:21pm

* An info.txt will be generated in the same location as the settings.cfg for offline info about the settings.

Update: 17 May, 2021 @ 9:52pm

* Added config file, generated into Left 4 Dead 2/left4dead2/ems/survivor_death_anims/settings.cfg. Settings available are:

- useCommonAnim = 1 (0 to disable common death anim, 1 for default, 2 for always common death anim instead of the default death animation all survivors have)
- applyVelocityOnRagdoll = true (Whether the death anim will keep it's velocity when turning into a ragdoll. true to enable, false to disable)
- transparentOnlyOnRealism = true (Whether to allow transparent defib bodies only for Realism. true to enable, false to disable)
- timeUntilTransparent = 7.50 (Time until transparency is applied to defib body. Use -1.0 to disable completely)

Update: 17 May, 2021 @ 7:34pm

* Fixed revert still breaking.

Update: 14 May, 2021 @ 10:01pm

* Reverted changes from last update.

Update: 14 May, 2021 @ 2:34am

* Attempt to move loading system to a better one.

Update: 5 Jan, 2021 @ 10:41pm

* Changed transparency of body on Realism to be delayed by 7.5 seconds.

Update: 31 Dec, 2020 @ 8:24am

* Changed method of loading script to make it compatible with Rag-Mod.

Update: 30 Dec, 2020 @ 4:57am

* Reverted compatibility fix with Rag-Mod due to it causing issues after map is reloaded/changed.

Update: 29 Dec, 2020 @ 9:42pm

* Instead of making the defibbable body invisible on Realism modes, it is only made half-invisible due to glows being missing.
* Made compatible with Rag-Mod command.