Dying Light

Dying Light

Holiday Light [Harder Mode]
Showing 11-20 of 25 entries
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Update: 14 Jan, 2020 @ 4:12am

- General improvements;

Update: 2 Jan, 2020 @ 9:10pm

- Improved areas;

Update: 2 Jan, 2020 @ 2:22pm

- Increased engagement of certain area;

Update: 31 Dec, 2019 @ 10:04am

- General improvements (quest, set dressing);

Update: 31 Dec, 2019 @ 9:27am

- Force player target on fire dwellers;

Update: 29 Dec, 2019 @ 5:09pm

- Replace most bushes with LODs to try minimize lag;
- General improvements to map - set dressing, etc;

Update: 29 Dec, 2019 @ 9:06am

- Ravine: Acid emitter not killing player 100% of the times; added ladders to climb out, in case;

Update: 29 Dec, 2019 @ 8:25am

- Added LodObject to bushes (if this doesn't help with lag, then whatever); LodObject does not do the job i'd hope (one LodObject to control 3k bushes). Dropped this method and re-did it in revisit nº10 (One LodObject group, per bush high/low poly combo);
- Cars, sounds, small objects added.

Update: 27 Dec, 2019 @ 6:24pm

- Replaced HQ gratings with LQ (trying to get rid of lags);
- Fixes, improvements to house;

Update: 27 Dec, 2019 @ 10:04am

- Fixes;